|
Tonisar
Feb 20, 2004 15:05:19 GMT -5
Post by SuperBassX84 on Feb 20, 2004 15:05:19 GMT -5
I once tried to make a set of Magic cards with a friend, but it went unfinished, as he was unreliable. After seeing Static's set, I've become inspired, and have started work on my own set - Tonisar. I don't have much in terms of storyline, just that Tonisar is the name of the Plane on which it occurs. I also have the first card: Edit: I added the third line of rules text. I gave each color an indestructible creauture, that's the U one. I think it's well costed for what it does. If you have any comments on anything, such as flavor text suggestions, possible formatting or cost/ability changing, let me know. Also, any photo suggestions would be much appreciated, and card ideas will definitely considered. This my set, but I'd like it to have input from all of my Magic friends. My Clan on MTGO has had some ideas already. Any of yours would be much appreciated. Thanks. PS - Any cards ideas that I use, the creator's full real name will appear in the artist slot, because most of the pics I use I don't know the artist, or it'll be an actual picture. PSS - Crap, it just occured to me that this should be on the card creation forum or something. If a mod wants to move it there, go for it. I still want input, though!!! (Which is why I put it on the GB in the first place) PSSS (Shut up) - RoB, Static, this kind of thing is your specialty, I especially expect at least SOME feedback from both of you.
|
|
|
Tonisar
Feb 20, 2004 17:33:30 GMT -5
Post by redorblue01 on Feb 20, 2004 17:33:30 GMT -5
RoB, Static, this kind of thing is your specialty Well, I dunno if it's my speciality but I try. First off, this should probably be under the "Card Ideas" forum but I see why you put it here. The card you make is a little broken, considering it can't be destroyed in any way, even though it's only a 1/1. Maybe you should add a drawback. I might possibly add some new cards if I think of them. Try to use some affinity for non-artifact/basic land permenants. Some say this one's really broken but here's mine: Mass Dissapearence8(U)(U)(U) Enchantment Affinity for creatures you control (This costs 1 less to play for each creature you control.) Creatures you control are unblockable. Well, there's my 2 cents.
|
|
|
Tonisar
Feb 20, 2004 18:04:45 GMT -5
Post by SuperBassX84 on Feb 20, 2004 18:04:45 GMT -5
Hmmm....interesting card. And yes, card creation IS your specialty. Silly. Have you ever thought of changing it to, perhaps, Affinity for Creatures Your Opponent Controls? You know, the more creatures your opponent controls, the easier it is to get through. Although you'd need to change the name to fit the flavor.....but it'd work. And I've already got a flavor text for it. Well, sort of. ;D As for the card being nigh impossible to kill....I thought of that, that's why it's a 1/1. But that also makes it significantly easier to chump block. OH! Got it. I'll make it so that it can't be the target of spells or effects you control. Would that work? Then you couldn't pump it or anything, it would only be able to bounce itself. And there's always tapping out. Oooo....thanks RoB!!!
|
|
|
Tonisar
Feb 20, 2004 19:05:55 GMT -5
Post by piñata on Feb 20, 2004 19:05:55 GMT -5
Hey! Why is card creation not my specialty!? I've made TWO sets (admittedly, one has nothing to do with the other and one is based on a storyline that already has its own card game, but STILL, you should've included me). I have a couple of ideas... Malfunction U Instant Counter target artifact ability requiring an activation cost. Draw a card. A Few Small Repairs XXU Take X target artifact cards from your graveyard and put them on top of your library. Draw a card. I wish I could come up with cards for other colors on the sperm of the moment like this, but I guess I'm in a blue mood. On a side note, I'm glad to see you exercising your creative side, Bass. Keep up the good work. Now, to do some actual moderating... *thread moved to Card Ideas*
|
|
|
Tonisar
Feb 20, 2004 20:23:32 GMT -5
Post by SuperBassX84 on Feb 20, 2004 20:23:32 GMT -5
Hmm...I like the idea....but I don't think that 2U to return an artifact from your graveyard to your hand is all that U....
Maybe if I remove the card draw.....
-=Play with it=-
OH And I just had an idea for Malfunction...
U Enchant Artifact Activated abilities of enchanted artifact cannot be played.
I think it's nice....thanks for the idea, guys! Keep 'em comin'! I'll have new preview cards up within the next few days. ^_^
|
|
|
Tonisar
Feb 20, 2004 22:20:50 GMT -5
Post by Static Burn on Feb 20, 2004 22:20:50 GMT -5
A lot of cards I've come up with are ones that I'd find really useful in gameplay. Like, for example, mana capacitor was a cheap way to keep yourself from mana burning, or to give yourself that bit of extra mana you need, that can be used in any deck. Just handy little things like that. Or a card that charaterizes a unique deck that you have. And honestly, I made my set and then did nothing else with it. I hope you have more initiative than I do. Eh, might as well. Rain of Fire[/color] 1 Destroy target land. This deals 2 damage to target creature and 2 damage to you. Even the dark is afraid of something.
|
|
|
Tonisar
Feb 21, 2004 2:25:19 GMT -5
Post by SuperBassX84 on Feb 21, 2004 2:25:19 GMT -5
Oooooo. That's gonna end up in there as is, which is impressive, because I like to fiddle with cards. ^_^ Ok, maybe I'll change the flavor text. Maybe.
Piñata, I figured out the best thing for Malfunction, too -
U Instant Counter target activated or triggered ability from an artifact.
Question is, should it be common, uncommon, or rare? I'm thinking at least uncommon, maybe rare depending on the number of artifacts I decide to put in the set.
I'll have another enchantment for permanent incapacitation of an artifact. Like a U Artifact-only Arrest. Sexy stuff. Now I need a name.
And I didn't know you've made two different sets, otherwise I'd have asked you, too. Keep ideas flowin' guys, it's coming along nicely. Oh, and pics will help TONS. Even if you don't have a card to go with the pic, if it looks cool, gimme a link.
|
|
|
Tonisar
Feb 21, 2004 4:21:05 GMT -5
Post by SuperBassX84 on Feb 21, 2004 4:21:05 GMT -5
Sorry about the double post, but I figured Static might want to see his card..... Apparently I can't change the creator(artist) card by card, or at least I haven't figured out how to yet. If I do, it'll be changed. If not, you'll all still know. ^_^
|
|
Viperdude
Artificer
Backseat Mod
1337 /\/\4573|2
Posts: 717
|
Tonisar
Feb 21, 2004 13:22:54 GMT -5
Post by Viperdude on Feb 21, 2004 13:22:54 GMT -5
Card Creating is my specialty! I just took a break from it But I seem to have lost my creativity for new cards, though maybe some kind of storyline could help e with some ideas.
|
|
|
Tonisar
Feb 21, 2004 17:26:44 GMT -5
Post by SuperBassX84 on Feb 21, 2004 17:26:44 GMT -5
I'm working on it, don't worry. I think I'm gonna use the same basic storyline as the first set I tried to create with my friend, although with some slight differences, but it shoudl work. I'll get up the basics ASAP.
|
|
|
Tonisar
Feb 21, 2004 18:04:32 GMT -5
Post by omeguz on Feb 21, 2004 18:04:32 GMT -5
Sorry about the double post, but I figured Static might want to see his card..... Apparently I can't change the creator(artist) card by card, or at least I haven't figured out how to yet. If I do, it'll be changed. If not, you'll all still know. ^_^ Yes, I especially love the picture of a septic tank! Very...tasteful
|
|
|
Tonisar
Feb 21, 2004 21:11:23 GMT -5
Post by SuperBassX84 on Feb 21, 2004 21:11:23 GMT -5
Quiet, Omeguz. It was the best picture I could find. It fits jsut fine, except that it's blurry. Ho.
If you have or know of any usable art, please link me to it, I could really use some.
|
|
|
Tonisar
Feb 22, 2004 12:00:42 GMT -5
Post by DarkAngel on Feb 22, 2004 12:00:42 GMT -5
Hey, i say you should start another thread to work on the story line a bit, i could help you there...and once u get a story line going ideas will come to RoB and Static more easily ;D
|
|
|
Tonisar
Feb 22, 2004 13:53:34 GMT -5
Post by redorblue01 on Feb 22, 2004 13:53:34 GMT -5
I agree. Bass, if you could, post a description of what you want the storyline to be. Also, post the cards that made it into the set so far. Thanks.
|
|
|
Tonisar
Feb 23, 2004 10:18:48 GMT -5
Post by DarkAngel on Feb 23, 2004 10:18:48 GMT -5
RoB post on your card making thread
|
|
|
Tonisar
Feb 23, 2004 14:59:28 GMT -5
Post by SuperBassX84 on Feb 23, 2004 14:59:28 GMT -5
Ok, here's what I have so far....
GREEN RACES ELVES Leader - None yet, still working on it, although if Elfie can get me a decent card of himself..... Attributes - F*ck, it's Elves, for Christ sake. Area of Living - The Ironroot Forest (Giving props to that wonderfully mediocre Treefolk of old...
KOALAS Leader - Eloran, the Scary Koala (created from a friend) Attributes - Medium sized, lacking anything higher than minor mana acceleration. Less nimble and resourceful than the Elves, but slightly larger and more aggresive. Very Shamanistic. Area of Living - Scattered Tribes throughout Southern Ironroot.
BEASTS/INSECTS Leader - None for now. Attributes - You can guess this one, but the Indestructible G creature is an Insect, so don't go tribal with them. Prefer to stay relatively lowish on the Beast count, too. Area of Living - Scattered throughout Ironroot
As a note, the Koalas and Elves are constantly in rivalry with each other (for, I would think, obvious reasons), but are more concerned with the forces of Zaalnek and Balthasar respectively. (More on them Later)
GREEN ABILITIES FOR THIS SET Trample Mana Acceleration Pump Regeneration Spikes (Whenever this creature is dealt combat damage, it does 1 damage to each creature blocking or blocked by it)
Any other green abilities you can think of, add 'em on your cards if you like, I'll change 'em if I feel it necessary or whatever.
|
|
|
Tonisar
Feb 23, 2004 15:16:40 GMT -5
Post by SuperBassX84 on Feb 23, 2004 15:16:40 GMT -5
WHITE RACES HUMANS (Walites) Leader - Clayton Anteval Attributes - The most passive of the 3 Human races, but oddly the most physically dominant. King Anteval has lead for many years, but remains youthful thanks to the help of his many healers and medics. This same increase in youth is bestowed upon all Walites through the healers as well. Most live over 100 years, some as old as 150. Anteval, already in his 60th year of rule, is only 38. Area of Living - City-States throughout the Western Half of the Luden Plains.
LUDIANS Leader - Again, still none yet, open to suggestions....or Omeguz if he can alter himself or find a good picture to fit the part.... Attributes - Namesake race of the Luden Plains. Also reside in City-States, although they are usually on hills. They are the flying race of W, much like Aven (but specific to W). Haven decided on a specific look yet, have to look for some pics. Area of Living - Eastern Half of the Luden Plains
ANGELS/TITANS/SPIRITS/Etc. Leader - None Attributes - Duh, but the Indestructible W is a Titan. Area of Living - All over the place, if any of them can be considered "living"
The Ludians and Walites have a long-standing peace treaty to work in alliance against invaders of Luden and to share the land and wealth therein.
WHITE ABILITIES First Strike D-Pump Protection (more so than other colors) Damage reduction/prevention A/B Ping Vigilance (God I hope you know what this is) Permission-type abilities (Rule of Law, Windborn Muse, etc.)
Same thing goes for W as for G, if you think of anything different or new, lemme know.
|
|
|
Tonisar
Feb 23, 2004 19:19:12 GMT -5
Post by SuperBassX84 on Feb 23, 2004 19:19:12 GMT -5
CONTINUING!!!
BLUE[/b][/color] RACES MALLOS Leader - Jennif Kittawn Attributes - A physically large, but weak, race of cat-like beings. VERY intelligent. Their physical structure has evolved to look dominant to frighten enemies, but they are quite possibly the physically weakest of all races. Because of their hyper intelligence, they have devised methods of flying without wings, though not all are priveleged to this technology. Area of Living - Packs of Mallos live all over Tonisar, but mostly reside on the island of Mallosia, to the East of Luden and Northeast of Ironroot.
HUMANS (Calites) Leader - Vitki, Adept Extraordinaire. Attributes - Usually residing in large cities, the Calites are very much like mercenaries, hiring out to protect the highest bidder. Unlike mercenaries, they often leave halfway through the trip, usually to pursue more gainful opportunities. They are still hired, however, because of their power and charisma. Area of Living - No where specific, although Calite Alcoves are located in nearly all major cities.
ELEMENTALS/FAIRIES/Etc. Leader - None Attributes - You know the drill. The indestructible U is, as seen on page 1, and Elemental. Area of Living - All over Tonisar and throughout the Antor (West) and Ninor (East) Oceans.
The Mallos and Calites almost never speak to each other, except where business is involved. Calites are simultaneously hated and loved by other races. Mallos are feared simply because of their known intelligence and untested physical prowess.
BLUE ABILITIES Flying Card Draw Self-Bounce Counterspell Unblockability
Again, if you think of anything else, go for it.
|
|
|
Tonisar
Feb 23, 2004 19:34:07 GMT -5
Post by SuperBassX84 on Feb 23, 2004 19:34:07 GMT -5
BLACK RACES CHAEL (Demons) Leader - Balthasar Exbane Attributes - When first discovered infighting in the Southen Marshes by a Ludian patrol, they were written off as a minor nuisance and left alone. But, between the arrival of more Chael through the planar portal at Taebol, and the emergence of a Halite to lead them, the Chael have become a powerful fighting force, and stand on the edge of an invasion into the rest of Tonisar. Area of Living - Scattered throughout the Southern Marshes. Frequency increases nearer to Taebol.
HALITES (Humans) Leader - Xander, the Destroyer Attributes - The Halites true leader, Balthasar, has appointed his second in command, Xander, to lead the Halite ranks in his absence. The Halites are a merciless race of humans, with an emphasis on black magic and long range warfare. The Halites were always watched closely by Elven and Ludian patrols, as they've always been considered a threat. Now, with the recent rivalry between the Koalas and Elves, and the complacency that's settled into the Ludians and Walites, the Halites prepare to wage a war on Tonisar, with their ranks more than bolstered by the Chael. Area of Living - Southern Marshes
IMPS/HORRORS/FIENDS/ZOMBIES/Etc. Leader - None, but Balthsar has some power over all. Attributes - The indestructible B is a horror. Otherwise, yeah. Area of Living - Mainly the Marshes, but many other places as well.
The Halites and Chael have a VERY strong alliance, due to the fact that they are currently planning a war and share a leader. They despise all other races, finding the only reprive in Goblins, who they find hilarious, and Calites, who share their want for glory and greed.
BLACK ABILITIES Discard Regeneration Flying Fear Venom (See: Phage, Any basilisk EVER, etc.) Sac effects.
|
|
|
Tonisar
Feb 23, 2004 19:51:45 GMT -5
Post by SuperBassX84 on Feb 23, 2004 19:51:45 GMT -5
RED RACES GOBLINS Leader - None yet...any ideas? Attributes - The smallest race of Tonisar, and also the most annoying. They reside in the Dabost Mountains, and rarely venture out of it except to stage raids on passing caravans for goods. Otherwise - yeah, Goblins Area of Living - Dabost Mountains
RALITES (Quasi-Humans....Barbarians, I guess) Leader - (Ok, this is my cousin's sn and moniker so I don't know if it's from a story or if he made it up...but lemme know, k?) Sharran Zaalnek. Attributes - The most loose cannon race on Tonisar, and also the most physically dominant. Not quite human, as they are slightly less intelligent and slightly more aggressive/muscular. Zaalnek has long been trying to rally the many Tribes to wage war against the rest of Tonisar and, with the aid of some Goblins, some Calite mercenaries, and some creatures of the mountains, has succeeded in creating a large fighting force. He hates all other human races, particularly the Walites, but hates Balthasar more than any other living being on the planet. Area of Living - Foothills of the Dabost Mountains.
DRAGONS/BEASTS/ELEMENTALS/etc. Leader - None, but a few have pledged allegiance/been tamed by Zaalnek's forces. Attributes - Duh...and the R Indestructible is an Elemental Area of Living - Primarily Dabost, but surrounding areas as well.
The Ralites view the goblins as a lower-life form, and as such often use them as slaves. The goblins don't mind, they're used to it. Ralites HATE Walites, despite Zaalnek's personal grudge against Balthasar (BUM BUM BUM!!! -=Cue music=-)
RED ABILITIES Burn Haste First Strike Flying (Rarely or Dragons....so still Rarely ^_^) O-Pump
Anything else you can think of, same as the others.
|
|