Post by Ape on Aug 12, 2007 8:03:57 GMT -5
Well, I was going through my old cards and found I still had a few decks put together. I took many apart while I wasn't playing, so this won't be accurate for long as I will most likely start rebuilding alot of those soon (Since I pretty much know I'm going to be playing soon...and possibly even with 2 different groups.)
So, here's a list and a small description of what each deck does.
Tribal Zombies (Black)
One of my best decks. I have posted many versions of it online, including here and on Pinata's site. After it rotated out of T2 I added some Dark Rituals and stuff, so hurray for that. =)
Flying Pitchforks (White/Green)
I've also posted this everywhere too, and many versions of it. The point is to get TONS of 1/1 flyers out fast. By 3rd turn you should have 3-4 1/1 flyers. Then you play a Glorious Anthem and it hurts. Add a few Rancor/Elephant Guide/Armidillo Cloak and the deck gets fun.
Green Guys (Green)
Just a collection of green cards. Not much else. This was built with enormous 5+ player games in mind. A few Tangle Asp to keep people away from me early, and then things like Uktabi Wildcats and Lhurgoyf to beatdown people late in the game.
Rainbow Beatdown (5-color)
I STILL have no idea how this deck works. Its crazy. I seriously went through my rare binder and picked out EVERY single "Big" creature in it, and built a deck around it. It was supposed to just be a fun deck. You know, so I could use all my uber-creatures. But...it worked. I added 3-4x Explosive Vegetation, 4x Dawns Reflection, 2x Rampant Growth, 3x Fertile Ground. Basically, It's uber-mana growth. I'll even list all the creatures in it, there aren't a whole lot...
Exalted Angel
Crater Hellion
Blinding Angel
Hypnox
3x Krosan Tusker
Bringer of the Red Dawn
Shivan Dragon
2x Thorn Elemental
2x Tidal Kraken
Phantom Nishoba
2x Bringer of the Black Dawn
3x Laquatus's Champion <3
3x Magma Giant
Thicket Elemental (Kicker=fun)
Tomorrow, Azami's Familiar
Thriss, Nantuko Primus
Now, if YOU can explain to me how that works, then awesome. I just wanted to play with this stuff...I never thought I'd have 2 Tidal Krakens, Shivan Dragon, Hypnox, and 2 Laquatus's Champions in play at the same time...o.0
Horobi Burn (Black/Red)
Super-aggro B/R. But I use Horobi, Death's Wail to stay alive during the late game. This way creatures don't overrun me. I use him with Kumano, Master Yamabushi for lots of killering. =P
Empyrial (Blue/White)
The deck is based around Empyrial Armor and Empyrial Plating. I have 4x Armor and 2x Plating. Basically I get Escape Artist into play, throw a couple Empyrial cards on him, and then start drawing like crazy. I have Spellbook in it, so I can usually have 10+ cards in hand, giving the little unblockbable guy +20/+20. And thats if He's only got 2 Empyrial cards on him. With all the card drawing (every other card in the deck is card-draw) I almost always get atleast 4 Empyrial cards per game, which can almost always give me either an 80/80 unblockable guy, or 2 40/40's. Either way, its fun. =)
Things I remember taking apart:
B/R/g Land Destruction
Blue Control
White Soldiers
Random Artifacts(I just wanted to use Cranial Plating)
So, here's a list and a small description of what each deck does.
Tribal Zombies (Black)
One of my best decks. I have posted many versions of it online, including here and on Pinata's site. After it rotated out of T2 I added some Dark Rituals and stuff, so hurray for that. =)
Flying Pitchforks (White/Green)
I've also posted this everywhere too, and many versions of it. The point is to get TONS of 1/1 flyers out fast. By 3rd turn you should have 3-4 1/1 flyers. Then you play a Glorious Anthem and it hurts. Add a few Rancor/Elephant Guide/Armidillo Cloak and the deck gets fun.
Green Guys (Green)
Just a collection of green cards. Not much else. This was built with enormous 5+ player games in mind. A few Tangle Asp to keep people away from me early, and then things like Uktabi Wildcats and Lhurgoyf to beatdown people late in the game.
Rainbow Beatdown (5-color)
I STILL have no idea how this deck works. Its crazy. I seriously went through my rare binder and picked out EVERY single "Big" creature in it, and built a deck around it. It was supposed to just be a fun deck. You know, so I could use all my uber-creatures. But...it worked. I added 3-4x Explosive Vegetation, 4x Dawns Reflection, 2x Rampant Growth, 3x Fertile Ground. Basically, It's uber-mana growth. I'll even list all the creatures in it, there aren't a whole lot...
Exalted Angel
Crater Hellion
Blinding Angel
Hypnox
3x Krosan Tusker
Bringer of the Red Dawn
Shivan Dragon
2x Thorn Elemental
2x Tidal Kraken
Phantom Nishoba
2x Bringer of the Black Dawn
3x Laquatus's Champion <3
3x Magma Giant
Thicket Elemental (Kicker=fun)
Tomorrow, Azami's Familiar
Thriss, Nantuko Primus
Now, if YOU can explain to me how that works, then awesome. I just wanted to play with this stuff...I never thought I'd have 2 Tidal Krakens, Shivan Dragon, Hypnox, and 2 Laquatus's Champions in play at the same time...o.0
Horobi Burn (Black/Red)
Super-aggro B/R. But I use Horobi, Death's Wail to stay alive during the late game. This way creatures don't overrun me. I use him with Kumano, Master Yamabushi for lots of killering. =P
Empyrial (Blue/White)
The deck is based around Empyrial Armor and Empyrial Plating. I have 4x Armor and 2x Plating. Basically I get Escape Artist into play, throw a couple Empyrial cards on him, and then start drawing like crazy. I have Spellbook in it, so I can usually have 10+ cards in hand, giving the little unblockbable guy +20/+20. And thats if He's only got 2 Empyrial cards on him. With all the card drawing (every other card in the deck is card-draw) I almost always get atleast 4 Empyrial cards per game, which can almost always give me either an 80/80 unblockable guy, or 2 40/40's. Either way, its fun. =)
Things I remember taking apart:
B/R/g Land Destruction
Blue Control
White Soldiers
Random Artifacts(I just wanted to use Cranial Plating)