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Post by Kodyn on Sept 2, 2004 19:34:24 GMT -5
Name: Morbaruk
Species/Race: Human Planeswalker
Essence: Black/Blue(blue reflects his great knowledge, and quest for more)
Spells: Any, but can more easily cast black spells than anything else. Other colors take more effort, and are therefore almost never used in the heat of battle. Favorite spells include: Drain Life Corrupt Counterspell Stasis And various summoned creatures Age: Somewhere around 8000 yrs old.
Plane of birth: He wishes his plane of origin to remain unknown.
Appearence: Long brown hair kept out of his face by a jet black band of unknown metal across his brow. Eyes change color with mood. Medium build. Light-appearing but very strong armour covers his frame. An axe-his namesake, is sheathed upon his back. His armour is black with ruddy and copper tints throughout. Strange symbols cover its surface. Tends to be brooding and thoughtful.
Resides currently on the plane of Trel'Goth, where he has just finished his 2000 year long project, the creation of his war-golems. He commands legions of worker golems, which know only how to build from blueprints he fills their minds with, and now, his first 12,000 war-golems. Built with metal mined by dwarves on an un-named plane, they stand 8 feet tall, towering and black. Each with an extremely hard carapace and long, retractable blades mounted on their wrists, with 2000 models equipped with miniature ray cannons, descendants of thran design.
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Post by Soulcatcher on Sept 3, 2004 11:20:20 GMT -5
Name: Janus Wilder
Race: human
Spells: Shock, counterspell, misdirection, Firebolt, Might of Oaks, Sever Soul, Hatred, Vicious Hunger, Spirit Link, COP: red
Age: 28
Birth place: the town of Little Twister
Appearance: Dark brown, long hair, almost black, with a black coat and jeans. A very faint scar runs down his left cheek. He wears what seem to be cowboy boots. He shows himself to be very serious and to himself alot of the time.
He grew up in the prosperous town of Little Twister with his family of a Father, Mother, and a sister. They lived a happy life there. Then one day a group of bandits burned much of the town to ashes and rabsacked the rest, destroying all they saw. Janus's parents hid Janus and his sister in a barrel at the last second. When they attempted to find a place the bandits already barged in and slit their throats right in front of the children. When it was all over, Janus swore revenge on the bandits. He and his sister traveled across the land trying to get information on the bandits. Out of fatigue, from crossing the wasteland, Janus' sister Melonie died. Janus didn't give up though, he traveled all the way to another town and fainted on the outskirts of it from Fatigue. He woke up in an old monk's chapel, having been taken care of his wounds. He then left the chapel but realized he wasn't even powerful enough to cross a wasteland, so how could he fight the bandits. He merely came this far out of anger. He dedcided to train in the ways of swordsmanship. He came across a man who is said to have been the best swordsman in the land, named Lloyd Cascade. He felt sorry for the boy and decided to train him. Lloyd also knew a bit about magic and taught him many spellsJanus Stayed with him for 7 years, homing his skills until he surpassed Lloyd. He then gave Janus his sword of which he became a legend. Janus, now 28 roams the land searching for the Bandits of his past.
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Post by piñata on Sept 3, 2004 13:23:41 GMT -5
Name: Piñata (real name unknown, although it's rumored that it's been legally changed to Piñata anyway) Species/race: Human Planeswalker Essence: Green Geneology (sp?): Son of an Irish Death Eater (who he killed when he was 17) and a Scottish shop owner (who his father murdered when he was six). Is said to have Arendish blood as well. Age: about 800. Weapons: throwing knives, sword, wand; can also kill with his bare hands using teras kasiPlane of origin: unknown (originally came from the Harry Potter universe) Green spells: Giant Growth, Aggressive Urge, Refreshing Rain, Wall of Wood, Squall, Naturalize Blue spells: Hydroblast, Flash Flood, High Tide, Unsummon, Updraft Red spells: Earthbind, Tremor, Stun, Bestial Fury, Tunnel Black spells: Marsh Gas, Bubbling Muck White spells: Heal, Hero's Resolve Charms (wand required): Patronus, Incendiary, Summoning, Locking and Unlocking, Revitalizing Curses (wand required): Cruciatus, Death History: Educated at Hogwarts School of Witchcraft and Wizardry, which he never graduated from because of trouble with law enforcement over the manner in which his father died (in other words, Piñata's wanted for murder back on his home plane). After going on the run, he joined a Quidditch league in a small town. One day, playing during a storm, he was struck by lightning. The electricity surging through his body changed him forever, for it ignited his Planeswalker spark. When he regained conciousness, Piñata realized that he had become too famous as a Quidditch player, and the authorities would be looking for him. He sold his broom and left town immediately, using his love of music and storytelling to disguise himself as a gleeman (traveling entertainer -- read The Wheel of Time). Eventually, he left his home plane entirely, possibly never to return, and searched for something to make his suddenly prolonged life meaningful. He found this meaning in the arms of another Planeswalker, Freyalise, who he fell madly in love with. The two of them were quite happy together, but eventually they both felt the call of the Planeswalker and went their separate ways. Since then, Piñata has been wandering the multiverse, fighting the evil capitalist machine, freeing slaves and serfs and trying to protect nature. (I deleted some of the history stuff, like when I was the Consort of Salmissra, because I'm running short on time now and can't type anymore -- I hope what I have now is enough ) (I also left out "future history" type stuff from the Conclave era, because I wasn't sure when this was taking place, but it looks like it might be the founding of the Conclave)
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Post by Alicia on Sept 3, 2004 19:28:08 GMT -5
Name: Arnostale
Species/race: cat person, planeswalker
Essence:Black/green
Spells: Drain life, Dementia Summoning Skills, Bog Rats, Carrion Rats, Chittering Rats,Pride of Lions, Phantom Tiger, Killer Bees, Yavimaya Ants, Sprouting Vines, Venomous Vines, Choking Vines, Giant Growth
Age: 2076 give or take a few years
Plane of birth: Dominaria
Appearence: She has golden piercing eyes, and a tan long coat of fur, She has a long tail and long legs but often crouches very low to the ground so her true height is not often apparent, she's built thin but muscular, and is strong and powerful when danger is present.
History: Born to a cat-warrior exiled from Urborg, and a cat-mage from Jamuura, she has a mixed essence of Black and Green. She was able to call creatures of both the forest and swamps to her from an early age. Her parents were both killed by summoned beasts set upon them by a vengeful farmer, who accused them of killing his livestock. The farmer had purchased the beasts from a travelling mage, and set them loose on the unprepared family. Arnostale tried to fight the beasts with her limited spells, but was surrounded and ripped to shreds. It was at this point that a massive explosion of sound and pressure ripped out from her body, disintegrating the beasts in an instant. Arnostale had ascended. For millennia now she has wandered the planes, trying to find a purpose.
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Post by Ape on Sept 4, 2004 7:40:15 GMT -5
Wait...so we get ANOTHER character? Jebus, i have like...3 now. Species: Mutated human (read info at the bottom of this post) Age: Unknown Name: Apey, i guess Weapons: Crossbow and 2 short swords Abilities: Flying, able to convert enemy troops to our side with time (and restrictions) Spells: none, but willing to learn. Appearance: Apey stands tall and is VERY pale. He wears all black all the time. He also wears pants and trench coat at all times. He has deep black hair and pure white eyes. Most people fear the way he looks. Info/History: As a boy, Apey loved to venture into the world. Just walk arround forests, climb moutains, whatever. He was always outside and loved it. One day he was deep inside a forest when he came upon a camp site. He didn't go into the camp, but he could see it from the rock he was sitting on. Several young kids, about his age, walked out of the tents and to the fire in the middle of the camp. Apey, thinking he would go have some fun with these kids, walked up to see them. By the time he noticed they were all pale white it was too late to turn back. Apey noticed it was getting dark and he knew he'd be in trouble if he didn't get back home...but he thought the kids would hurt him if he tried to run. They walked into the forest and Apey did the only thing he could think of...he followed. They reached a rather small temple of some sort, and there were more people like the kids, but adults. Apey knew he stuck out...but the the people never said anything. All the pale white people circled the temple and starred blankly at its top. Apey did the same trying to blend in. Then, an important looking man arose from its tip. He slowly descended a flight of steps that ended close to Apey. The man carried a giant gold goblet. The goblet was handed to an adult a few feet away. The man took a sip from the goblet and then handed it to the next person. That person took a sip and handed it to a child, who then did the same and handed it to Apey. Apey looked down into the goblet to see a thick red substance. He see's everyone looking at him so Apey does the only thing he can do...he takes a sip. Apey passes the goblet...but then falls straight to the ground, twitching and screaming. The leader begins to laugh, as do some of the adults, revealing 2 huge fangs in every mouth. Apey passes out and wakes up the next day in his bed...with fangs. He had heard tales of vampires...but never believed it. He pulls his curtain back to see if the sun burns him...but nothing happens. He looks into a mirror, and to his horror, he finds himself as pale as the people in the woods. His family abandoned him, so he returns to the forest. The people have left, and he's left by himself. Hated and feared by the humans, and forgotten by the vampires, Apey hides himself from all. Staying deep inside the temple in the woods until he feels the need to come out. I got the half human/half vampire bit by a game called DarkWatch that isn't even out yet(i don't think). Note: I'm half vampire, half human. Which is why i can stay in the sun and not die. I can convert people by biting them, but feeding them my own blood works MUCH faster...the only problem is only leaders can do that, which i am not. When i bite something, they can still fight, but if i can bite something and keep it knocked out for a few days, they will be mine to control.
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Scythe
Task Mage
Awesomely Cool Member Guy
Quite Possibly Mad
Posts: 533
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Post by Scythe on Sept 6, 2004 22:04:08 GMT -5
Name: Scythe "Wanjac" Ramarr
Species: Human/Planeswalker
Essence: Blue
Spells: Blue spells are his specialty, but he has been working with the other colors as well, but are used mostly in non-combat situations, though he can do it if he has to. Favorites: Counter Spell, memory lapse, twiddle, stasis, illusion crafting spells, other intricate blue-based magics.
Age: approx 1000 years old
Plane of origin: not disclosed at this point
Appearance: Shoulder-length red-brown hair that tends to be untidy. He favors a weather-beaten, wide-brimmed hat that hides his facial features in shadow. Tall and thin, he is often seen wrapped in a long, black, weathered trench coat. Beneath the trench coat he wears a very similar variant of our world's baggy blue jeans and a black T-shirt with a red X emblazoned on it over his left breast. He wears two belts draped from each shoulder to the opposite hip, jagged throwing daggers enchanted with spells of returning and durability hanging in a row on each. On his regular belt are two swords, one an icy glowing blue, the other a flaming glowing red.
He travels from plane to plane and poses as a traveling human mercenary. He searches for the planeswalker who killed his wife and children and unknowingly awakened his planeswalker spark when he attempted to kill him by casting him into the void. Having previously enjoyed the life of a traveling entertainer/magician, he still lets his desire to entertain and be merry show when with friends. His carefree manner evaporates when danger is about, when his amazing reflexes and quick, calculating mind kick in.
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Post by SuperBassX84 on Sept 8, 2004 13:00:09 GMT -5
Name: The Super Bass
Species/Race: Choiran (Basically human, with ridiculously slight differences)
Essence: White/Red (Essentially, the essence of music. Think about it)
Spells: Purge, Lava Dart, Shock, Disenchant, Wave of Indifference, Forcefield, Healing Salve, Fireball.
Super Bass Powers: Flight, Increased Strength, Heightened Senses, Increased Speed, Increased Agility, Assorted Vocal Powers (shut up), Increased Intelligence, Wisdom Beyond his Years.
Age: 27
Plane of Birth: Mewzeek, specifically the Land of Choir.
Appearance: Shoulder-length dirty blonde hair, usually left free. Blue eyes. Goatee. Long black trenchcoat overtop a black shirt which has a silver Super Bass insignia on the chest (Think Bass Clef in a Superman thingy). Silver and black belt, long black pants, black shoes. Basically, outside of the Plane of Mewzeek, he likes to keep as low a profile as possible.
History: *See History of the Super Basses After his induction into the Super Basses, Balthasar became their unofficial leader, always being the first to charge into battle and the first to decide what to do. After the defeat of 2 of the 4 nefarious Mega Tenors, Balthasar began studying the magics of the plane of Dominaria, in hopes of finding a way to defeat the other 2. He found he was able to control mana far better than any of the other Super Basses, and thus became the most powerful of the Super Basses to boot. After a series of long, hard battles, Balthasar put to use his magic abilities and finally defeated the last of the Mega Tenors. His comrades left, moving on the other ventures, such as a family, but Balthasar could not leave his land unprotected. He soon became enshrined as the ruler of the Land of Choir, a position he quickly relieved of most of the power, save emergency situations. He now sits on his throne, continuing to study the magics of Dominaria, bored with life but unwilling to leave the land unprotected.
His loyalty to the Land of Choir comes before all else, and his mastery of the Super Bass Powers are second to none. He also trained, as do all Super Basses in the powers of Essence, but never quite caught on, able to only Essence Scan.
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Post by Elfie on Sept 9, 2004 21:18:30 GMT -5
Name: Elfie Race: Human/Elf Class: Gender: Male Age: 27, kind of... Hair color: Blond Eye color: Brown
Personality: Logical to a fault, Elfie's nature is a rather simple one. Choosing listening over speaking most of the time has refined his logic to the point where it's much simpler to just punch him when he disagrees rather than try to argue back. For this reason, he usually keeps his thoughts to himself except when with close friends. When he does speak, it's usually rude but correct, making many wonder how he got friends in the first place.
Background: Parents? People have parents? And what's this family garbage?
Skills: Sporting a longshot, a bow and a broom, Elfie is certainly no melee fighter. His specialties lie behind the front lines though, through spell-casting and mechanical creations. He has a background in healing, sort of. He's more of a medic than a doctor, though he can repair almost anything.
Physical description: Elfie's appearance is a lesson in mediocrity. Average height, strength, agility, weight. You name it, he's average in it. Not particularly good as a theif, partially because he's never tried, his easily forgetable nature and his willingness to listen make him an ideal candidate for harmless information gathering, simply because he stands out in no particular way.
History: Much like how he got friends, no one is exactly sure how Elfie came into existence. He seems to materialize at times, always at the same age, though slightly more experienced than last time. He suffers from major gaps in memory, missing as much as a century at a time, but his existence also seems to stretch back absurdly far. He would be thousands of years old, if it weren't for the fact that he only seems to exist in spurts, putting his actual age at 60 at most.
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Post by DarkAngel on May 28, 2005 18:07:19 GMT -5
*Note - This character has 0 relationship to any of my other characters. In fact, he doesn't even use magic abilities.
Name: Geroth/Belgeroth
Race: Human/Elvish
Age: Unknown
Home Plane: Eredar
Classification: Arch Sorcerer/Master swordsman
Appearance: Shoulder length brown hair, glowing white eyes, pointed-elvish features. Tall, approximately 6'2, with a heavy build.
Info: Although his origins remain a mystery, Geroth has risen to become one of the multiverses most renowned heros. Trained as a sorceror at a young age, he killed his first enemy at the age of 12. Since he was also raised by Elves, he learned the art of swordsman ship, and quickly excelled at it. Soon, he became a Ranger, living in the wild to keep his homeland safe. He eventually became ruler of his homeplane of Eredar, where he remains to this day.
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