Post by piñata on May 5, 2004 12:41:05 GMT -5
I'm screwing around with an idea for a set based on storyline elements (Pashalik Mons, Dakkon Blackblade, Lord of Atlantis, Sol-Kanar, Mesa High Priests, etc.) that were never followed up on. Anyway, post your suggestions here... I'll list what I have so far in this post.
White
I'm trying to make Tribal-Pegasus a viable deck type. The Merfolk Healer is in there because I'm reprinting Elvish Healer.
Wild Pegasus
W
Creature -- Pegasus (1/1)
Flying
Mesa Acolyte
W
Creature -- Cleric (0/1)
Each time a plains you control is tapped for mana, it produces an additional W.
Pegasus Herder
1W
Creature -- Townsfolk (1/1)
All Pegasuses gain banding.
Pegasus Tender
1WW
Creature -- Townsfolk (1/1)
All Pegasuses get +1/+1.
Tap: Regenerate target Pegasus.
Tividar of Thorn
2WW
Creature -- Knight Legend (2/2)
Banding, protection from goblins
1W: Target Knight gains banding until end of turn.
Order of Thorn
3W
Creature -- Knight (2/3)
Banding, protection from goblins
Merfolk Healer
2W
Creature -- Merfolk Cleric (1/2)
Tap: Prevent the next 1 damage to target non-blue creature or target player.
Tap: Prevent the next 2 damage to target blue creature.
Blue
Merfolk are going to get more tribal cards, as are Pirates and Ships (though I haven't come up with any for those two yet).
Merfolk Spy
1U
Creature -- Merfolk (1/1)
When Merfolk Spy comes into play, look at target opponent's hand.
Coral Tender
U
Creature -- Merfolk (0/1)
Each time an island you control is tapped for mana, it produces an additional U.
Wall of Coral
UU
Creature -- Wall (1/3)
U: Regenerate Wall of Coral.
If at any time you control no islands, sacrifice Wall of Coral.
Black
A new race (the Draconians, which were inspired by Draconian Cylix from FE -- yes, I'm reprinting that) comes in. They all have the same dual creature type -- Mutant Lizard. Sol-Kanar the Swamp King gets a mono-black facelift, too.
Draconian Grunt
B
Creature -- Mutant Lizard (1/1)
Draconian Hunter
2B
Creature -- Mutant Lizard (2/2)
Swampwalk
Winged Draconian
2B
Creature -- Mutant Lizard (2/2)
Flying
"What's next? A flying one?" -- Norin the Wary, last words
Draconian Assassin
BB
Creature -- Mutant Lizard Assassin
Tap: Destroy target creature with swampwalk.
Zardra, Draconian Queen
3BB
Creature -- Mutant Lizard Legend (3/3)
All Lizards gain swampwalk and get +1/+1.
1BB, Tap: Gain control of target Lizard. This effect doesn't stop at end of turn.
Sol-Kanar, Lord of the Swamp
4BBB
Creature -- Wizard Cleric Legend (6/6)
Swampwalk
Each time a black spell is successfully cast, you may gain 1 life.
Disciple of Sol-Kanar
B
Creature -- Cleric (0/1)
Each time a swamp you control is tapped for mana, it produces an additional B.
Sol-Kanar's Blessing
1BB
Enchantment
All creatures with swampwalk get +1/+1.
Sol-Kanar's Command
B
Enchant Creature
Enchanted creature gains swampwalk.
Sol-Kanar's Curse
B
Enchant Land
Enchanted land is a basic swamp.
Llanowar Ghoul
1BB
Creature -- Zombie (1/1)
Each time an Elf is put into the graveyard the same turn Llanowar Ghoul damaged it, remove that Elf from the game and put a +1/+1 counter on Llanowar Ghoul.
Red
The red storyline focuses on a territorial war between Goblins and Dwarves, but Pashalik Mons and his Goblin Raiders get a subplot, and Mons himself finally gets a Legendary card.
Pashalik Mons
2RR
Creature -- Goblin Legend (2/2)
Haste, protection from knights
1R: Target Goblin gains haste until end of turn.
Goblin Pillbox
1R
Creature -- Goblin Wall (1/3)
Walls can't attack.
Tap: Goblin Pillbox deals 2 damage to target creature or player and 3 damage to you.
Dwarven Mining Team
R
Creature -- Dwarf (0/1)
Each time a mountain you control gets tapped for mana, it produces an additional R.
Green
The green storyline focuses mainly on the haunting of Llanowar (referenced briefly in the 4E Llanowar Elves' flavor text) and the subsequent Elvish rebellion against the demon controlling the evil spirits. This is why black and green cards are hosing each other so much (or at least, they're supposed to be... I haven't finished coming up with color hosers yet, and am having trouble in general coming up with new green cards ).
Garden Gnomes
G
Creature -- Gnome (0/1)
Each time a forest you control is tapped for mana, it produces an additional G.
Llanowar Sasquatch
2GG
Creature -- Ape (3/3)
Forestwalk, protection from black
White
I'm trying to make Tribal-Pegasus a viable deck type. The Merfolk Healer is in there because I'm reprinting Elvish Healer.
Wild Pegasus
W
Creature -- Pegasus (1/1)
Flying
Mesa Acolyte
W
Creature -- Cleric (0/1)
Each time a plains you control is tapped for mana, it produces an additional W.
Pegasus Herder
1W
Creature -- Townsfolk (1/1)
All Pegasuses gain banding.
Pegasus Tender
1WW
Creature -- Townsfolk (1/1)
All Pegasuses get +1/+1.
Tap: Regenerate target Pegasus.
Tividar of Thorn
2WW
Creature -- Knight Legend (2/2)
Banding, protection from goblins
1W: Target Knight gains banding until end of turn.
Order of Thorn
3W
Creature -- Knight (2/3)
Banding, protection from goblins
Merfolk Healer
2W
Creature -- Merfolk Cleric (1/2)
Tap: Prevent the next 1 damage to target non-blue creature or target player.
Tap: Prevent the next 2 damage to target blue creature.
Blue
Merfolk are going to get more tribal cards, as are Pirates and Ships (though I haven't come up with any for those two yet).
Merfolk Spy
1U
Creature -- Merfolk (1/1)
When Merfolk Spy comes into play, look at target opponent's hand.
Coral Tender
U
Creature -- Merfolk (0/1)
Each time an island you control is tapped for mana, it produces an additional U.
Wall of Coral
UU
Creature -- Wall (1/3)
U: Regenerate Wall of Coral.
If at any time you control no islands, sacrifice Wall of Coral.
Black
A new race (the Draconians, which were inspired by Draconian Cylix from FE -- yes, I'm reprinting that) comes in. They all have the same dual creature type -- Mutant Lizard. Sol-Kanar the Swamp King gets a mono-black facelift, too.
Draconian Grunt
B
Creature -- Mutant Lizard (1/1)
Draconian Hunter
2B
Creature -- Mutant Lizard (2/2)
Swampwalk
Winged Draconian
2B
Creature -- Mutant Lizard (2/2)
Flying
"What's next? A flying one?" -- Norin the Wary, last words
Draconian Assassin
BB
Creature -- Mutant Lizard Assassin
Tap: Destroy target creature with swampwalk.
Zardra, Draconian Queen
3BB
Creature -- Mutant Lizard Legend (3/3)
All Lizards gain swampwalk and get +1/+1.
1BB, Tap: Gain control of target Lizard. This effect doesn't stop at end of turn.
Sol-Kanar, Lord of the Swamp
4BBB
Creature -- Wizard Cleric Legend (6/6)
Swampwalk
Each time a black spell is successfully cast, you may gain 1 life.
Disciple of Sol-Kanar
B
Creature -- Cleric (0/1)
Each time a swamp you control is tapped for mana, it produces an additional B.
Sol-Kanar's Blessing
1BB
Enchantment
All creatures with swampwalk get +1/+1.
Sol-Kanar's Command
B
Enchant Creature
Enchanted creature gains swampwalk.
Sol-Kanar's Curse
B
Enchant Land
Enchanted land is a basic swamp.
Llanowar Ghoul
1BB
Creature -- Zombie (1/1)
Each time an Elf is put into the graveyard the same turn Llanowar Ghoul damaged it, remove that Elf from the game and put a +1/+1 counter on Llanowar Ghoul.
Red
The red storyline focuses on a territorial war between Goblins and Dwarves, but Pashalik Mons and his Goblin Raiders get a subplot, and Mons himself finally gets a Legendary card.
Pashalik Mons
2RR
Creature -- Goblin Legend (2/2)
Haste, protection from knights
1R: Target Goblin gains haste until end of turn.
Goblin Pillbox
1R
Creature -- Goblin Wall (1/3)
Walls can't attack.
Tap: Goblin Pillbox deals 2 damage to target creature or player and 3 damage to you.
Dwarven Mining Team
R
Creature -- Dwarf (0/1)
Each time a mountain you control gets tapped for mana, it produces an additional R.
Green
The green storyline focuses mainly on the haunting of Llanowar (referenced briefly in the 4E Llanowar Elves' flavor text) and the subsequent Elvish rebellion against the demon controlling the evil spirits. This is why black and green cards are hosing each other so much (or at least, they're supposed to be... I haven't finished coming up with color hosers yet, and am having trouble in general coming up with new green cards ).
Garden Gnomes
G
Creature -- Gnome (0/1)
Each time a forest you control is tapped for mana, it produces an additional G.
Llanowar Sasquatch
2GG
Creature -- Ape (3/3)
Forestwalk, protection from black