JacenSolo
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Aim: JacenSolo55
Posts: 1,048
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Post by JacenSolo on Jan 16, 2004 14:13:05 GMT -5
OK lets make a StarCraft: Brood War set. New Mecanics include Cloak, Detect and Burrow Cloak - CARDNAME can't be blocked or targeted by an oponent unless that player controls a detector Detect - Creatures you control can block creatures with Cloak. You can target creature with burrow and cloak. Burrow (X) - Can't attack or block. Cant be the target of spells of abilitys unless the controler of that spell or ability has a detector. The burrow cost must be paid to burrow and unburrow it. This can only be played as an sorcery. Color Wheel Zerg - Black And Red Terran - White (The're humans and humans are whit) Protoss - Blue Critters - Green
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JacenSolo
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Aim: JacenSolo55
Posts: 1,048
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Post by JacenSolo on Jan 16, 2004 14:21:24 GMT -5
Battlecruiser 6(W)(W) Creature - Terran Ship Flying At the beginning of your upkeep, put a Yamato counter on ~this~. Remove two Yamato counters from ~this~: ~This~ deals 4 damage to target creature. 5/5
Science Vessel 3W Creature - Terran Ship Flying, Detect (Tap): Target creature gets +0/+5 until the end of turn. (Tap): Target non-artifact creature gets -2/-2 until the end of turn. 0/3
Wraith 2(W) Creature - Terran Ship Flying, Cloak 2/2
Vulture 2(W) Creature - Terran Mech ~This~ comes into play with 3 Munition counters. (Tap): Remove a Munition counter from this and put a Mine counter on target creature. When a creature with a mine counter on it attacks or blocks ~this~ deals it 5 damage, then remove the Mine counter.
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Post by piñata on Jan 16, 2004 17:34:07 GMT -5
In order to not completely hose the tribal strategy, shouldn't Science Vessel's second creature type be "ship" instead of "science vessel"? I suppose the same creature type could be used on Battlecruiser, too, now that I think of it. Even though they're from different sets, this would go well with one of the cards from my Middle-Earth set: Cirdan's Blessing 2U Enchantment All ships gain islandwalk and +1/+1. But this is just a suggestion, of course. It's your set, and other than the creature type thing it looks very good so far. If I was more knowledgeable about Starcraft, I'd offer some more help, maybe even submit my own cards, but unfortunately I can only analyze from an MTG perspective here.
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JacenSolo
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Aim: JacenSolo55
Posts: 1,048
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Post by JacenSolo on Jan 16, 2004 17:36:56 GMT -5
Protoss Carrier 4(U) Creature - Protoss Ship Flying, Trample (3): Put a +1/+0 counter on ~this~. 0/6
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JacenSolo
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Aim: JacenSolo55
Posts: 1,048
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Post by JacenSolo on Jan 16, 2004 17:39:58 GMT -5
Good point Pinata. And anyone is welcome to add their own cards.
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JacenSolo
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Aim: JacenSolo55
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Post by JacenSolo on Jan 16, 2004 17:48:12 GMT -5
Protoss Reaver 4(U) Creature - Protoss Mech Trample (4): Put a +2/+0 counter on ~this~. (Tap) Remove X +2/+0 counter from ~this~: ~this~ deals 2 damage to target creature or player for each counter removed this way. 0/5
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JacenSolo
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Aim: JacenSolo55
Posts: 1,048
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Post by JacenSolo on Jan 16, 2004 18:00:45 GMT -5
Protoss Observer 1(U) Creature - Protoss Ship Detect, Flying, Cloak 0/3
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JacenSolo
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Aim: JacenSolo55
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Post by JacenSolo on Jan 16, 2004 18:39:58 GMT -5
Protoss Arbiter 3(U)(U) Creature - Protoss Ship Flying All other Protoss gain cloak. 2/2
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JacenSolo
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Aim: JacenSolo55
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Post by JacenSolo on Jan 16, 2004 18:53:11 GMT -5
Protoss Dark Archon 3(U)(U) Creature - Protoss Spawn When this comes into play sacrifice it unless you sacrifice two Dark Templars. At the beginning of your upkeep put a power counter on ~this~ Remove three power counters from this: Gain control of target non-legend creature. 0/3
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JacenSolo
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Aim: JacenSolo55
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Post by JacenSolo on Jan 16, 2004 19:47:32 GMT -5
Dark Templar 2(U)(U) Creature - Protoss Spawn Cloak 3/2
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JacenSolo
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Post by JacenSolo on Jan 16, 2004 20:38:35 GMT -5
Zerg Zergling 1(R) Creature - Zerg Brood Double strike Burrow 1 1/1
Zerg Hydralisk 2(R) Creature - Zerg Brood ~This~ can block as though it has flying. Burrow 1 2/2
Zerg Lurker 3(R) Creature - Zerg Brood When ~this~ comes into play sacrifice it unless you sacrifice a Zerg Hydralisk. ~This~ can not attack or block unless it is burrowed. Burrow 0 5/3
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JacenSolo
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Aim: JacenSolo55
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Post by JacenSolo on Jan 16, 2004 20:43:25 GMT -5
Zerg Scourge 2(B)(R) Creature - Zerg Ship Flying ~This~ can only block creatures with flying. Whenever ~this~ attacks or blocks destroy it at the end of combat. 6/1
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JacenSolo
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Aim: JacenSolo55
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Post by JacenSolo on Jan 17, 2004 15:06:51 GMT -5
Terran Marine (W) Creature - Terran Infantry ~This~ can block as though it had flying. 1/1
Terran Firebat (W)(W) Creature - Terran Infantry 3/2
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JacenSolo
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Aim: JacenSolo55
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Post by JacenSolo on Jan 17, 2004 15:09:59 GMT -5
Terran Ghost (W)(W)(W) Creature - Terran Infantry Specialist First Strike, Cloak 3: Put a beacon counter on target creature 2/2
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JacenSolo
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Aim: JacenSolo55
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Post by JacenSolo on Jan 17, 2004 15:13:45 GMT -5
Infantry Weapon Upgrade 2 Artifact Infantry you control get +1/+0
Infantry Armor Upgrade 2 Artifact Infantry you control get +0/+1
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JacenSolo
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Aim: JacenSolo55
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Post by JacenSolo on Jan 17, 2004 15:22:02 GMT -5
Seige Tank 1(W)(W)(W) Terran Mech Trample 3(Tap): ~This~ deals 4 damage to target attacking creature without flying. 3/3
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JacenSolo
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Aim: JacenSolo55
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Post by JacenSolo on Jan 17, 2004 15:25:31 GMT -5
Terran Goliath 1(W)(W) Creature - Terran Mech ~This~ can block as though it has flying. Whenever ~this~ blocks a creature with flying it gets +2/+0. 2/4
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TheFallenAngel
Parlor Mage
Is this Penguin not the shiznite?
Posts: 58
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Post by TheFallenAngel on Apr 17, 2004 13:43:30 GMT -5
Protoss Dragoon UU2 Creature- Protoss Mech, Uncommon May block as though it has flying, first strike 4/2
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