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Post by Static Burn on Jan 3, 2004 12:12:09 GMT -5
Hooray, my set is done... Actually sort of overdone. I miscounted somewhere, so I have 147 cards instead of 143. But, I included basic lands so it sort of evens out I guess. Each of my posts will have a different card color/type... It's pretty easy to figure out.
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Post by Static Burn on Jan 3, 2004 12:12:42 GMT -5
Absorb Impact, 2W, Instant, C Prevent all damage that would be dealt to target creature this turn. For each damage prevented this way, put a +0/+1 counter on that creature. 1/147
Apprentice of Law, 1W, Creature-Cleric Wizard (1/1), C Protection from red. Tap: Gain 1 life. Use this ability only when a red spell is played. 2/147
Apprentice of Light, 1W, Creature-Cleric Wizard (1/1), C Protection from black. Tap: Gain 1 life. Use this ability only when a black spell is played. 3/147
Aura Sparks, XW, Instant, U Put an enchantment card with a converted mana cost of X or less from your hand into play. 4/147
Electric Shield, W, Enchant Creature, C Enchanted creature gains protection from artifacts. 5/147
Field Initiate, 1W, Creature - Cleric (1/1), C 1: Add W to your mana pool 6/147
Humbled Nation, 3WW, Enchantment, R When ~this~ comes into play, choose a creature type. Creatures of the chosen type lose all abilities and become 1/1 creatures. 7/147
Hunting Dog, 2W, Creature-Hound (2/2), C ~This~ may block creatures with plainswalk as though they did not have the ability. 8/147
Lightstorm Angel, 2WW, Creature-Angel (2/2), R Flying. Whenever a player plays a white spell, put a +1/+1 counter on ~this~. 9/147
Narcatil Cleanser, 3W, Creature - Cleric (2/3), U When ~this~ deals combat damage to a player, you may pay 1W. If you do, destroy target enchantment that player controls. 10/147
Patrol Dogs, 2W, Creature - Hound (2/2), C Tap: Target attacking creature becomes blocked. 11/147
Pikal, Aura Thief, 3W, Creature - Wizard Legend (3/3), R When this deals combat damage to a creature, you may move target enchantment from that creature to ~this~. 12/147
Pikal's Decree, 2WW, Enchantment, R Creatures you contol get +1/+1 and first strike. 13/147
Precision, 1W, Enchantment, R Whenever a source would deal damage to a creature, prevent that damage unless it deals damage equal to that creature's toughness. 14/147
Remystify, W, Sorcery, C Return target enchantment card from your graveyard to your hand. 15/147
Shield of the Fallen, 1W, Enchant Creature, C Enchanted creature has protection from its own colors. This effect does not remove ~this~. 16/147
Shielded Griffin, 2WW, Creature-Griffin (2/2), C Flying. Prevent all damage that would be dealt to this during the first strike combat step. 17/147
Sword Bearer, 2W, Creature-Wizard (1/1), U First Strike. 1: This loses first strike until end of turn. Target creature gains first strike until end of turn. Use this ability no more than once per turn. 18/147
Untamed Griffin, 1WW, Creature-Griffin (2/2), U Flying. Discard a card from your hand: ~This~ gets +1/+1 until end of turn. 19/147
Veteran's Spirit, 1WW, Creature-Soldier Spirit (2/2), R At the beginning of your upkeep, if ~this~ is the only creature card in your graveyard, you may return ~this~ to play. 20/147
Zealot of Grace, 1W, Creature-Nomad (1/1), C Protection from black. Tap: Target creature gains swampwalk until end of turn. 21/147
Zealot of Justice, 1W, Creature-Nomad (1/1), C Protection from red. Tap: Target creature gains mountain walk until end of turn 22/147
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Post by Static Burn on Jan 3, 2004 12:13:11 GMT -5
Adragal Scout, 1U, Creature - Soldier (1/2), C This cannot be blocked except by blue creatures. 23/147
Adragal Sentry, U, Creature - Soldier (1/1), C U: ~This~ gets +0/+1 until end of turn. 24/147
Chain of Knowledge, 1U, Instant, U Draw a card. An opponent may put a copy of this onto the stack. 25/147
Cloak of Anonymity, 2U, Enchant Legendary Permanent,U Enchanted permanent is no longer legendary. This effect does not remove ~this~. 26/147
Hunting Serpent, 2U, Creature-Serpent (2/2), C ~This~ may block creatures with islandwalk as though they did not have the ability. 27/147
Horseshoes, 2U, Enchant Creature, C Enchanted creature gains "U: Untap this creature" 28/147
Hybrid Doppleganger, 3UU, Creature-Shapeshifter (0/0), R When ~this~ comes into play, remove 2 creatures you control from the game. ~This~ has power equal to their combined power, toughness equal to their combined toughness, and all abilities of both creatures. 29/147
Isle Initiate, 1U, Creature - Wizard (1/1), C 1: Add U to your mana pool 30/147
Mind Storm, 1UU, Enchantment, R Discard a card from your hand: Add U to your mana pool. 31/147
Raptor of the Deep, U, Creature - Fish (2/2), C ~This~ Cannot attack unless defending player controls an island. If at any point you control no islands, sacrifice ~this~. 32/147
Realization, XUU, Instant, U Search your library for an instant card with a converted mana cost of X or less and put it onto the stack. Then shuffle your library. 33/147
Rediscover, 1U, Instant, C Return target instant card from your graveyard to your hand. 34/147
Refract, 1U, Instant, U Choose target instant or sorcery spell on the stack that targets only a single permanent or player. Put a copy of that spell onto the stack. Target opponent also puts a copy of that spell onto the stack. 35/147
Seal of Denial, UU, Enchantment, U Sacrifice ~this~: Counter target spell 36/147
Shrouded Illusionist, 3U, Creature - Wizard (2/3), U When ~this~ deals combat damage to a player, you may pay 1U. If you do, return target permanent that player controls to its owner's hand. 37/147
Vaedoc Lonavan, 3U, Creature - Soldier Legend (3/3), R Creatures you control gain "Tap: this creature deals 1 damage to target attacking or blocking creature" 38/147
Vaedoc's Decree, 1U, Instant, C Counter target spell unless its controller pays 1 for each island you control. 39/147
Weapon Thief, 1UU, Creature - Pirate (1/1), U Tap: Move target equipment from any creature to ~this~. 40/147
Window of Opportunity, UU, Sorcery, C Draw a card and reveal it. Until end of turn, if you play that card, you may draw another card. 41/147
Windstorm Drake, 2UU, Creature-Drake (2/2), R Flying. Whenever a player plays a blue spell, put a +1/+1 counter on ~this~. 42/147
Wing Bearer, 2U, Creature-Wizard (1/1), U Flying. 1: This loses flying until end of turn. Target creature gains flying until end of turn. Use this ability no more than once per turn. 43/147
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Post by Static Burn on Jan 3, 2004 12:13:36 GMT -5
Ancient Plague, 2BB, Enchantment, R Whenever a creature would be dealt damage, put that many +0/-1 counters on it instead. 44/147
Apprentice of Malice, 1B, Creature-Vampire Wizard (1/1), C Protection from white. Tap: Target player loses 1 life. Use this ability only when a white spell is played. 45/147
Bane of Vitality, 2B, Enchantment, C Sacrifice a creature: put a -1/-1 counter on target creature. 46/147
Betray, 2B, Instant, U Destroy target black creature. It can't be regenerated. Draw a card. 47/147
Bog Initiate, 1B, Creature - Minion (1/1), C 1: Add B to your mana pool 48/147
Delve, B, Sorcery, C As an additional cost to play ~this~, sacrifice a creature. Return target creature from your graveyard to play. 49/147
Hunting Rat, 2B, Creature-Rat (2/2), C ~This~ may block creatures with swampwalk as though they did not have the ability. 50/147
Le'sure Nimbal, 3B, Creature - Vampire Legend (1/1), R Whenever a creature is put into a graveyard the same turn as ~this~ damages it, put a +1/+1 counter on this. B: ~This~ gets +1/+1 until end of turn. 51/147
Le'sure's Decree, 3B, Sorcery, R Destroy all creatures. You lose 2 life. 52/147
Mass Grave, XB, Sorcery, U Search your library for X creature cards and put them into your graveyard. 53/147
Mephisto the Fallen, 4BB, Creature - Vampire Cat Legend (2/3), R Whenever a creature is put into a graveyard the same turn that ~this~ damaged it, put a +1/+1 counter on this. Tap: ~This~ deals damage to target creature equal to the number of +1/+1 counters on ~this~. 54/147
Midnight Ripper, 2B, Creature - Mercenary (2/2), U Tap: Target creature gets -1/-1 until end of turn. 55/147
Mind Shatter, 2B, Sorcery, C Target player discards a card from his or her hand. Draw a card. 56/147
Moonstorm Imp, 2BB, Creature-Imp (2/2), R Flying. Whenever a player plays a black spell, put a +1/+1 counter on ~this~. 57/147
Necromancer Assassin, 2BB, Creature-Mercenary (2/2), R Tap: Destroy target creature. Its controller puts a 2/2 black zombie creature token into play under his or her control. 58/147
Raise Dead, B, Sorcery, C Return target creature card from your graveyard to your hand. 59/147
Shadow Bearer, 2B, Creature-Wizard (1/1), U Fear. 1: This loses fear until end of turn. Target creature gains fear until end of turn. Use this ability no more than once per turn. 60/147
Stalking Vampire, 3BB, Creature-Vampire (3/3), R 2: Target creature blocks ~this~ this turn if able. Whenever a creature is put into a graveyard the same turn as ~this~ damages it, put a +1/+1 counter on this. 61/147
Trail of Death, 2BB, Sorcery, R You may pay 2 and sacrifice a creature. If you do, put a copy of this on the stack. Destroy target nonblack creature. It can't regenerated. 62/147
Undead Reaper, 3B, Creature - Zombie (2/2), U When ~this~ deals combat damage to a player, you may pay 2B. If you do, destroy target nonblack creature that player controls. It can't be regenerated. 63/147
Uninvited Rat, BB, Creature - Rat (2/3), C If a spell, ability, or cost causes you to reveal this to another player, any other player who this was revealed to may pay 2. If he or she does, he or she puts ~this~ into play under his or her control. Any other player may pay 2 to counter this. 64/147
Zealot of Bane, 1B, Creature-Zombie (1/1), C Protection from white. Tap: Target creature gains plainswalk until end of turn. 65/147
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Post by Static Burn on Jan 3, 2004 12:14:18 GMT -5
Apprentice of Anarchy, 1R, Creature-Barbarian Wizard (1/1), C Protection from white. Tap: This deals 1 damage to target creature. Use this ability only when a white spell is played. 66/147
Burning Shards, 1RR, Sorcery, C Destroy target artifact. ~This~ deals 1 damage to that artifact's controller. 67/147
Cheriloth Lonavan, 3R, Creature - Barbarian Soldier Legend (5/1), R Tap: This deals 2 damage, divided as you choose, among up to two target creatures and/or players. 68/147
Cheriloth's Decree, R, Instant, C Until end of turn, creatures you control gain "R: This creature gets +1/+0 until end of turn". 69/147
Fire Raid, 2R, Enchant Creature, C Whenever enchanted creature becomes blocked, put a flame counter on ~this~. Whenever enchanted creature attacks and isn't blocked, you may remove any number of flame counters from ~this~. For each counter removed this way, ~this~ deals 1 damage to target creature. 70/147
Firestorm Dragon, 2RR, Creature-Dragon (2/2), R Flying. Whenever a player plays a red spell, put a +1/+1 counter on ~this~. 71/147
Flame Bearer, 2R, Creature-Wizard (1/1), U Haste. 1: This loses haste until end of turn. Target creature gains haste until end of turn. Use this ability no more than once per turn. 72/147
Flaming Armor, XR, Enchantment, R When this comes into play, remove a creature card in your hand with a converted mana cost of X or less from the game. Sacrifice this: Return the removed creature to play. That creature gets +4/+0, trample and haste. Sacrifice that creature at end of turn. 73/147
Goblin Driller, 3R, Creature - Goblin (2/2), U When ~this~ deals combat damage to a player, you may pay 2R. If you do, destroy target land that player controls. 74/147
Hunting Ram, 2R, Creature-Beast (2/2), C ~This~ may block creatures with mountainwalk as though they did not have the ability. 75/147
Lightning Shock, RR, Sorcery, C You may reveal any number of cards named Lightning Shock from your hand. This deals 2 damage to target creature or player, and an additional 1 damage for each card revealed this way. 76/147
Mephisto the Titan, 4R, Creature - Barbarian Cat Legend (4/3), R Tap: Put a flame counter on target creature. At the beginning of your upkeep, ~this~ deals 1 damage to each creature for each flame counter on that creature. 77/147
Peak Initiate, 1R, Creature-Barbarian (1/1), C 1: Add R to your mana pool 78/147
Psychic Shock, 3R, Enchantment, R Whenever a player draws a card, ~this~ deals 1 damage to that player. 79/147
Reignite, 1R, Sorcey, C Return target sorcery card from your graveyard to your hand. 80/147
Rust, 1R, Enchant Artifact Creature, C Enchanted artifact creature becomes a non-creature artifact. This effect does not remove ~this~. 81/147
Smoldering Embers, R, Sorcery, C This deals 3 damage to target creature or player. Then remove this from the game. 82/147
Stone Storm, XXRR, Sorcery, R Destroy X target lands. 83/147
Sunar Arsonist, 2R, Creature-Barbarian (2/2), C When ~this~ comes into play, it deals 1 damage to target creature or player. 84/147
Sunar Scout, 1R, Creature - Barbarian (1/2), C This cannot be blocked except by red creatures. 85/147
Sunar Sentry, R, Creature - Barbarian (1/1), C 1R: ~This~ gets +1/+0 until end of turn. 86/147
Trail of Destruction, 2RR, Sorcery, R You may pay 2 and sacrifice a land. If you do, put a copy of ~this~ on the stack. Destroy target land. 87/147
War Dogs, 2RR, Creature-Hound (3/3), C 1: Target creature you control gets -1/+0. This gets +1/+0. Use this ability only when ~this~ is attacking. 88/147
Zealot of Chaos, 1R, Creature-Goblin (1/1), C Protection from white. Tap: Target creature gains plainswalk until end of turn. 89/147
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Post by Static Burn on Jan 3, 2004 12:15:02 GMT -5
Caladia's Decree, 2G, Sorcery, U Destroy all artifacts. For each artifact destroyed this way, put a 1/1 green squirrel token into play under your control. 90/147
Caladia's Elite, 4G, Creature - Elf Soldier (3/3), C When ~this~ comes into play, search your library for a basic land card and put it into play tapped. ~This~ has landwalk of that land's basic land type. 91/147
Caladia's Orders, 3G, Enchantment, R Whenever a creature comes into play under your control, you may search your library for a creature card with the same name, reveal it, and put it into your hand. If you do, shuffle your library. 92/147
Colossal Growth, XGG, Instant, U Target creature gets +X/+X until end of turn. 93/147
Elvish Gardener, 1G, Creature-Elf (1/2), C Sacrifice ~this~: Add GG to your mana pool 94/147
Elvish Vandal, 3G, Creature-Elf (2/3), U When ~this~ deals combat damage to a player, you may pay 1G. If you do, destroy target artifact that player controls. 95/147
Empress Caladia, 3G, Creature-Elf Legend (2/4), R Creatures you control gain "Tap: Add one mana of any of this creature's colors to your mana pool" 96/147
Gift of Vitality, 2G, Enchantment, C Sacrifice a creature: put a +1/+1 counter on target creature. 97/147
Grand Elk, 1GG, Creature-Beast (2/3), C Forestwalk 98/147
Horn Bearer, 2G, Creature-Wizard (1/1), U Trample. 1: This loses trample until end of turn. Target creature gains trample until end of turn. Use this ability no more than once per turn. 99/147
Hulking Basilisk, 5G, Creature-Basilisk (4/3), R Trample. When this deals combat damage to a creature, destroy that creature at the end of combat. 100/147
Hunting Ant, 2G, Creature-Insect (2/2), C ~This~ may block creatures with forestwalk as though they did not have the ability. 101/147
Leafstorm Raptor, 2GG, Creature-Bird (2/2), R Flying. Whenever a player plays a green spell, put a +1/+1 counter on ~this~. 102/147
Pouncing Spider, 2GG, Creature-Spider (2/4), U You may play ~this~ any time you could play an instant. This may block as though it had flying. 103/147
Pouncing Tiger, 2GG, Creature-Cat (3/2), U You may play ~this~ any time you may play an instant. First Strike 104/147
Ranger of the Woods, G, Creature-Elf (1/2), C 105/147
Regrow, G, Sorcery, C Return target land card from your graveyard to your hand. 106/147
Wood Initiate, 1G, Creature-Elf (1/1), C 1: Add G to your mana pool 107/147
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Post by Static Burn on Jan 3, 2004 12:15:36 GMT -5
Dragon Idol, WUBRG, Enchantment, R When one of your opponents casts a creature spell, this becomes a 7/7 dragon creature with flying. 108/147
Holy Rage, 2WR, Enchantment, U R, Sacrifice a creature: ~This~ deals damage equal to the sacrificed creature's power to target player. W, Sacrifice a creature: Gain life equal to the sacrificed creature's toughness. 109/147
Mage's Flare, UR, Enchant Creature, U Enchanted creature gains "Tap: this creature deals 1 damage to target creature or player." 110/147
Pop, 1BG, Sorcery, U Destroy target creature with flying. It can't be regenerated. Draw a card. 111/147
Sapphire Elf, 1UG, Creature-Elf (2/2), U Tap: Add U, G, or UG to your mana pool. 112/147
Soulmonger, 2WB, Creature-Monger (2/2), U 2: Each player gains 1 life. Any player may play this ability. 2: Each player loses 1 life. Any player may play this ability. 113/147
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Post by Static Burn on Jan 3, 2004 12:16:11 GMT -5
Chains of the Condemned, 4, Artifact, R ~This~ comes into play with 3 bind counters on it. 2, Tap: Move a bind counter from this to target permanent. Whenever a permanent with a bind counter on it is put into a graveyard from play, destroy ~this~ and all permanents with bind counters on them. They can't be regenerated. If ~this~ leaves play, remove all bind counters from all permanents. 114/147
Cheriloth's Axe, 4, Legendary Artifact-Equipment, R Equipped creature gets +1/+0. Whenever equipped creature would deal damage to a creature, it deals double that damage instead. Equip: 3. 115/147
Cloak of Earth, 3, Artifact, U All basic lands you control are equipment artifacts in addition to their types, and gain "Equip: 2. Equipped creature gains landwalk of this land's basic land type" 116/147
Crystal Golem, 5, Artifact Creature-Golem (4/4), R 5, Tap: Add WUBRG to your mana pool 117/147
Copper Ant, 1, Artifact Creature-Insect (1/1), C 118/147
Diamond Prism, 2, Artifact, U Sacrifice ~this~: The next time a white source would deal damage to a creature or player, you may divided that damage as you choose among any number of target creatures and/or players. 119/147
Emerald Prism, 2, Artifact, U Sacrifice ~this~: The next time a green source would deal damage to a creature or player, you may divided that damage as you choose among any number of target creatures and/or players. 120/147
Golem Weaponsmith, 3, Artifact Creature-Golem (2/2), U Equip costs cost 1 less to play. 121/147
Jet Prism, 2, Artifact, U Sacrifice ~this~: The next time a black source would deal damage to a creature or player, you may divided that damage as you choose among any number of target creatures and/or players. 122/147
Le'Sure's Dagger, 4, Legendary Artifact-Equipment, R You may equip ~this~ any time you could play an instant. Equipped creature gains "1: Regenerate." Whenever a creature goes into a graveyard the same turn that equipped creatuure damaged it, put a +1/+1 counter on equipped creature. Equip: 0. 123/147
Mana Capacitor, 2, Artifact, U 1: Put a charge counter on ~this~. Remove a charge counter from ~this~: Add 1 to your mana pool. At the end of each turn, remove half of the charge counters, rounded up, from ~this~ 124/147
Mephisto's Sledge, 3, Legendary Artifact - Equipment, R Whenever equipped creature deals damage to a creature, it deals that much damage to that creature's controller. Equip: 2. 125/147
Metalstorm Golem, 4, Artifact Creature-Golem (2/2), R Flying. Whenever a player plays an artifact spell, put a +1/+1 counter on ~this~. 126/147
Pikal's Staff, 4, Legendary Artifact - Equipment, R Prevent all combat damage that would be dealt to equipped creature. For each damage prevented this way, put a charge counter on ~this~. Remove 2 charge counters from ~this~: Equipped creature deals 1 damage to target creature. Equip: 3. 127/147
Ruby Prism, 2, Artifact, U Sacrifice ~this~: The next time a red source would deal damage to a creature or player, you may divided that damage as you choose among any number of target creatures and/or players. 128/147
Sapphire Prism, 2, Artifact, U Sacrifice ~this~: The next time a blue source would deal damage to a creature or player, you may divided that damage as you choose among any number of target creatures and/or players. 129/147
Topaz Prism, 2, Artifact, U Sacrifice ~this~: The next time an artifact would deal damage to a creature or player, you may divided that damage as you choose among any number of target creatures and/or players. 130/147
Vaedoc's Sword, 4, Legendary Artifact - Equipment, R When equipped creature deals combat damage to a creature, gain control of that creature at end of combat. Equip: 3. 131/147
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Post by Static Burn on Jan 3, 2004 12:16:39 GMT -5
Adragal Sanctum, Land, U Tap: Add 1 to your mana pool. U, Tap, Discard a card from your hand: Return target creature to its owner's hand. 132/147
Coastal Woods, Land, R T, Pay 1 Life, Sacrifice ~this~: Search your library for an island card or a forest card and put it into play. Then shuffle your library. 133/147
Elvish Shrine, Land, U Tap: Add 1 to your mana pool. G, Tap, Discard a card from your hand: Target creature gets +3/+3 until end of turn. 134/147
Flooded Ridge, Land, R T, Pay 1 Life, Sacrifice ~this~: Search your library for an island card or a mountain card and put it into play. Then shuffle your library. 135/147
Forest, Basic Land - Forest, L Tap: Add G to your mana pool. 136/147
Island, Basic Land - Island, L Tap: Add U to your mana pool. 137/147
Marsh Field, Land, R T, Pay 1 Life, Sacrifice ~this~: Search your library for a swamp card or a plains card and put it into play. Then shuffle your library. 138/147
Mountain, Basic Land - Mountain, L Tap: Add R to your mana pool. 139/147
Narcatil Cathedral, Land, U Tap: Add 1 to your mana pool. W, Tap, Discard a card from your hand: Gain 3 life. 140/147
Overgrown Bog, Land, R T, Pay 1 Life, Sacrifice ~this~: Search your library for a swamp card or a forest card and put it into play. Then shuffle your library. 141/147
Plains, Basic Land - Plains, L Tap: Add W to your mana pool. 142/147
Quicksand, Land, U Tap: Add 1 to your mana pool. Tap, Remove ~this~ from the game: Remove target attacking creature from the game. 143/147
Rocky Flats, Land, R Tap, Pay 1 Life, Sacrifice ~this~: Search your library for a mountain card or a plains card and put it into play. Then shuffle your library. 144/147
Sunar Temple, Land, U Tap: Add 1 to your mana pool. R, Tap, Discard a card from your hand: This deals 2 damage to target creature or player. 145/147
Swamp, Basic Land - Swamp, L Tap: Add B to your mana pool. 146/147
Vampire Ziggurat, Land, U Tap: Add 1 to your mana pool. B, Tap, Discard a card from your hand: Target player discards a card at random from his or her hand. 147/147
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Post by redorblue01 on Jan 13, 2004 19:05:29 GMT -5
Hey, that's really good. Did you make that yourself?
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Post by Static Burn on Jan 16, 2004 7:29:39 GMT -5
I made almost all of them... Horseshoes I saw online, Raise Dead and Bog Initiate are reprints, and I think I might have gotten an idea for some cards from friends.
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JacenSolo
Artificer
Aim: JacenSolo55
Posts: 1,048
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Post by JacenSolo on Jan 16, 2004 10:42:11 GMT -5
you need to fix the wording on Mephisto's Sledge
Mephisto's Sledge, 3, Legendary Artifact - Equipment, R Whenever enchanted creature deals damage to a creature, it deals that much damage to that creature's controller. Equip: 2 It should say equipped creature.
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Post by Static Burn on Jan 17, 2004 8:45:28 GMT -5
Yea, I did that a bunch of times. Thought I fixed them all, but apparently not.
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Post by kemykal on Mar 8, 2004 3:38:06 GMT -5
[edit] *smacks self* nevermind. i misread. i er stooped [/edit]
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