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Post by redorblue01 on Oct 27, 2003 21:04:15 GMT -5
Hey everyone Well, after the success of eM's Cardmaking thread, started by 61cygni, I thought it would be fun to start one of The Conclave. Here's how it goes: I start out with a card and name a condition which the next card post must have. [glow=Green,2,300]EXAMPLE:[/glow] Post 1: Ghost of the Past2BB Creature - Ghost When Ghost of the Past comes into play, return target creature from your graveyard to play. During your upkeep, sacrifice this unless you pay 1 life. If Ghost of the Past is put into a graveyard from play, removed this and the creature you returned to play from the game. 2/3 Next: A white goblin Post 2: Goblin of GoodWWW Whenever Goblin of Good deals damage, you gain that much life. 1/2 Next: A blue instant that doesn't have the text "Counter" Post 3: Faulty OwnershipUU Instant Gain control of target creature until end of turn Next: A green non-elf creature with a "Comes into play ability" Post 4: Elf of TreasonGGGG Creature - Elf Cumulative Upkeep - Put a 1/1 elf token in play under target opponent's control. When Elf of Treason comes into play, Target opponent gains control of it. When there are 10 or more Elfs, destroy all creatures. Target opponent loses 5 life. Next: A red creature with the flavor text "Nothing to lose, Nothing to gain" Post 5: Goblin BlighterSacrifice Goblin Blighter: Goblin Blighter deals 3 damage to target creature or player. You can't play creatures spells next turn. Etc. etc.
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Post by Ape on Oct 28, 2003 17:34:32 GMT -5
Bubonic Plague BBB sorcery Remove all creature in play from the game
Next card: A Blue elf.
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Post by redorblue01 on Oct 28, 2003 23:02:43 GMT -5
Exiled Elf[/color] UUU Creature - Elf When Exiled Elf blocks, you may draw a card. 1/3
Next: A Red Dragon (Just saw the movie ;D)
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Post by DarkAngel on Nov 12, 2003 19:05:13 GMT -5
haha hey robby! ;D Flame IncarnateCreature - Dragon Spirit 4RR RareWhenever Flame Incarnate attacks or blocks, you may have target creature you control deal 2 damage to target creature or player. ~This~ does not untap during your next untap phase 5/5 When the soldiers saw the form fly across the sky, they were filled with a rage none have ever experiencedNext: An instant that pwns weenies
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Post by redorblue01 on Nov 12, 2003 19:23:34 GMT -5
What's up man? I hope you keep coming back to the Card Ideas forum cause not too many people do...
Massive Slaughter[/b] 2(B)(B) Instant If an opponent controls three or more creatures and you control a swamp, you may play Massive Slaughter without paying its casting cost. All creatures get -1/-1. For each creature destroyed in this way, it deals one damage to its controller.
Next: A white pinger with haste and trample
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Post by DarkAngel on Nov 17, 2003 21:39:09 GMT -5
;D Titan Of The OrderCreature - Human Mutant 5WW Haste Trample (tap): ~this~ deals damage equal to its toughness to target creature WW:This gets +0/+1 until the end of turn 7/1 Next: A squid wizard
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Post by piñata on Nov 18, 2003 12:29:52 GMT -5
Kraken Lord 9UUUU Creature -- Squid Wizard 9/12 Trample, Islandhome Tap: Kraken Lord does 9 damage to target creature or player.
Okay, a little overpowered, but still...
Next: a green counterspell ;D
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Post by DarkAngel on Nov 20, 2003 16:54:23 GMT -5
Nature's Denial[/b] Instant 2GG Counter target black spell. Draw a card equal to the number of swamps target player controls
Next: A completely new ability on a wizard
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Post by redorblue01 on Nov 20, 2003 17:57:08 GMT -5
Hmm... Let's see...
Flux Wizard 2(U)(U) Creature - Wizard Whenever a Wizard you control deals damage to a creature, that creature gains "At the beginning of your upkeep, sacrifice this unless you pay its casting cost" 1/2
Next: A gold creature with Imprint
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Post by DarkAngel on Feb 15, 2004 19:15:35 GMT -5
;D Fantasy Lens
Enchantment 1WRGUB Imprint - ...yadda yadda yadda This enchantment becomes a copy of the creature that you removed from your hand. Put a -0/-1 counter on ~this~, ~this~ gains the ability of target creature
Next: A white vampire
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Post by redorblue01 on Feb 16, 2004 11:25:24 GMT -5
Just when I thought this thread was dead and gone... I'll put a link in my sig. Forgiven Vampire[/color] WWWW Creature - Vampire Whenever a spell is played, you gain 1 life. Whenver a permenant is put into a graveyard from play, you gain 1 life. 2/2 Next: Something with a new type of affinity (Can't be affinity for artifacts or basic land types)
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Post by DarkAngel on Feb 16, 2004 19:00:41 GMT -5
Dread Ogre[/color] Creature - Ogre Lord 5RRRR Affinity for Ogre's (this creature costs 2 less to play for each ogre in play) Haste Trample Whenever ~this~ deals combat damage to a player, target Ogre other than ~this~ gets +3/+3 until the end of turn Ughedit: oops 4got next card;D Umm...a card for ... that Goblin in Mirrodin...wtf is his name again?
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Post by DarkAngel on Feb 23, 2004 10:16:32 GMT -5
ehhhh RoB u gonna post
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Post by kemykal on Mar 6, 2004 3:42:09 GMT -5
im not sure which Goblin you are talking about, so i will just pick Spikeshot Goblin.
Calluses 1RR Enchant Creature Whenever enchanted creature's taps to activate an ability, put a +1/+1 counter on it.
next card: a green elemental with a drawback.
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Post by omeguz on Mar 6, 2004 4:20:42 GMT -5
Vine Elemental 2GG Creature - Elemental Whenever Vine Elemental deals damage to a creature or player, put the top card of the owners library in his or her graveyard. 7/8
Next: a white zombie
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Post by kemykal on Mar 6, 2004 6:07:12 GMT -5
Reformed Rotlung 1WW Creature- Zombie Whenever a Zombie is put into a graveyard from play, you may put a 1/1 flying Spirit creature token into play. 2/2
next card: a plausible counterspell that makes Vex look playable.
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Post by redorblue01 on Mar 7, 2004 10:25:50 GMT -5
Ancient Denial 2(U) - Instant Counter target spell unless the controller pays 1 for each card removed from the game. (If no cards are removed from the game, the controller pays 1)
Next: A red creature with an old ability
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Post by SuperBassX84 on Mar 7, 2004 19:28:23 GMT -5
Barbarian Militia 2RR Creature - Barbarians Bands with Barbarians 3/3
(Talk about a crappy old ability, eh? Oh well...)
NEXT!!! A R/U Dragon
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Post by kemykal on Mar 7, 2004 20:20:22 GMT -5
Synapse Dragon 4UR Creature- Dragon At end of turn, remove all charge counters from this. Whenever a player draws a card, put a charge counter on this. Tap: This deals damage to target creature or player equal to the number of charge counters on Synapse Dragon. 4/3
next: an artifact with a black activated ability.
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Post by redorblue01 on Mar 8, 2004 16:31:54 GMT -5
Rod of the Restless 3 - Artifact 3B: Return target creature that was put into a graveyard from play this turn into play under your control. Any player may play this ability.
Next: A less broken Isochron Scepter
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