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Legends
Jul 4, 2004 13:08:53 GMT -5
Post by DarkAngel on Jul 4, 2004 13:08:53 GMT -5
I was wondering if this combo works.
Two Bladewing the Risens are in the graveyard. I play exhume, bringing back one of them. I have Pandemoneum (sp?) in play. When he comes into play, I use it's ability to bring the other Bladewing back into play. Since 2 legends of the same name can't be in play, I immediately sacrafice one (the one that first came into play). Pandemoneum triggers and deals 4 damage to a creature/player. I then use the Bladewings ability to bring back the other one again, causing a cycle causing infinite damage...will this work?
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Legends
Jul 4, 2004 13:22:58 GMT -5
Post by Elfie on Jul 4, 2004 13:22:58 GMT -5
Except you wuold put the second one into the graveyard, so the combo doesn't keep going...
420.5e - If two or more permanents with the same name have the subtype Legend or the supertype legendary, all except the one that has been a Legend or legendary permanent with that name the longest are put into their owners' graveyards. This is called "the Legend rule." In the event of a tie, each Legend or legendary permanent with the same name is put into its owner's graveyard. (If two permanents have the same name but only one is a Legend or is legendary, this rule doesn't apply.) [CompRules 2003/07/01]
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Legends
Jul 4, 2004 13:44:32 GMT -5
Post by kemykal on Jul 4, 2004 13:44:32 GMT -5
Except you wuold put the second one into the graveyard, so the combo doesn't keep going... ah, but that is half right. you do put the second one into the graveyard, but it does keep going. here it is step by step. now remember to insert check statebased effects between each step. they are important because that is when mulltiple legends are checked for and are sacrificed. also remember that nothing can be added to or removed from the stack until statebased effects are checked, such as triggered abilities. BW1 comes into play and the CIP1 ability triggers. CIP1 is put on the stack. CIP1 resolves, BW2 is put into play and CIP2 triggers. SB effects are checked, BW2 is put into graveyard.CIP2 is put on the stack, targeting BW2 which is now in the graveyard. CIP2 resolves, putting BW2 into play and CIP3 triggers. SB effects are checked, BW2 is put into graveyard.CIP3 is put on the stack, targeting BW2 which is now in the graveyard. CIP3 resolves, putting BW2 into play and CIP4 triggers. ... just throw a Pandemonium trigger in there every time BW2 comes into play and you have an infinite damage combo. understand?
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Legends
Jul 4, 2004 13:55:21 GMT -5
Post by DarkAngel on Jul 4, 2004 13:55:21 GMT -5
Yea, that's how I thought it worked. I have an MWS deck based around this, thanks kemy
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Legends
Jul 4, 2004 14:39:49 GMT -5
Post by Elfie on Jul 4, 2004 14:39:49 GMT -5
Blast! Foiled again!
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