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Post by Soulcatcher on Apr 30, 2005 18:44:43 GMT -5
Okay, I built this deck on MWS through the card filter and this is what I got. I runs pretty well on the online gaming but just to see what you guys think
Heres the actual decklist:
Lands 17 swamps
Creatures 3 X Black Knight 2 X Spined Fluke 3 X Drudge Skeletons 3 X Faceless Butcher 3 X Bog Rats 2 X Abyssal Gatekeeper 2 X Barrow Ghoul 3 X Carnophage 4 X Nantuko Shade 3 X Dauthi Horror 3 X Dauthi Slayer 3 X Stone-Throwing Devils
Spells 1 X Mercadian Atlas 2 X Mortuary 1 X Lethal Vapors 3 X Terror 4 X Unholy Strength 3 X Winter Orb 2 X Soul Kiss
Now here are some Cards I very strongly think I should put in but don't know what to remove:
Necropotence Hypnotic Specter Flesh Reaver Unearth Dark Ritual Duress
What do you guys think?
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Post by Elfie on Apr 30, 2005 22:53:06 GMT -5
Drop the Butchers. They should be dead by the time you can play them.
Erg Raiders? They're old. Maybe there's a better version. Sarcomancy is another option.
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Post by devo2 on Apr 30, 2005 23:55:01 GMT -5
mortuary scares me because it can quickly stifle your ability to draw deep into your deck. I like Oversold Cemetery in decks that run a lot of small creatures, and this deck is just that.
Ditch the bog rats too. If you want a good black one-drop, I think that blood pet is better than bog rats.
I also think you'd get more mileage from sadistic glee than unholy strength, or sould kiss for that matter.
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Post by SuperBassX84 on May 1, 2005 13:18:16 GMT -5
Some other, slightly larger, cheap black beats. More recent, too, as that is what I know:
Nim Abomination (2B, 3/4, if it's untapped at EOT, lose 3 life)
Takenuma Bleeder (2B, 3/3, if it attacks or blocks and you don't control a Demon, lose 1 life)
Scourge of Numai (3B, 4/4, during your upkeep lose 2 life if you don't control an Ogre)
Ogre Marauder (1BB, 3/1, can't be blocked unless the opponent sacrifices a creature)
Just some thoughts.
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Post by Elfie on May 1, 2005 16:35:14 GMT -5
I'd say they're too expensive Bass. A good SuiBlack will killin four turns, so even if you play those creatures right on turn three you'd still probably be better served dropping a 1 to cast and a two to cast creature that turn. Remember, If you're only playing for four turns you don't need to worry about sustaining your hand. Go with the cheaper creatures from earlier in magic history, and throw in Hatred if you want a bigger spell to finish. Here's what I've suggested so far: Erg RaidersSarcomancyHatredOh, and drop the orbs and atlas, in my opinion. You can't afford the time to set them up. The Drudges take too long as well. Here's a bunch I found: Rotting GiantWretched AnuridDrinker of SorrowPhyrexian NegatorDiabolic EdictHymn to Tourach
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