Post by Ape on Sept 2, 2008 13:08:07 GMT -5
Wizards put up a Draft Simulator. It's alot different than the one on TCG. It isn't random boosters like TCG, instead it is set up to be the same each time I think. This means it's less realistic and random like tcg but you can compare strategies and redo the same draft over and over again to help yourself get better, so that's kind of cool.
Here's the link...
www.wizards.com/mtg/flash/draftsimulator/magicDrafter.html
Anyways, just to see how I'd do in a draft, here is what I did. You can just skip down to the decklist if you are unlike me and actually have a life.
I had lots of time to type while waiting for all the pictures to load on my slow dial-up.
Pack 1:
-Air Elemental: I have a thing for evasion, and 5 mana 4/4 flying is just too good.
-Creeping Mold: Wasn't really interested in anything else. Unsummon is ok but it's only temporary.
-Pacifism: This was a tough decision between Pacifism and Cancel, but I thought the pacifism was the most stable.
-Femeref Archers: Almost took a Faerie Conclave but I thought I'd take the card that will deal with the flyers so the ones I'll hopefully pick up later will get through easier.
-Highway Robbers: I realized right after that maybe the Wall of Air was a better choice. D'oh
-Heart of Light
-Suntail Hawk
-Rushwood Dryad
-Heart of Light
-Unholy Strength
-Suntail Hawk
-Warrior Honor
-Holy Day
-Reminisce
-Forest
Got some white lockdown going on. Havn't picked a single blue card since the first Air Elemental though. Looks like I'm in Green/White as of right now unless I get some more huge blue flyers
Pack 2:
-Llanowar Sentinel: It was a choice between this, Soul Warden, and Stalking Tiger. I took this in hopes of getting another 1 or 2 later.
-Puppeteer: There was a Warrior's Honor and Youthful Knight in white, and Might Weaver in green, but I'm not a big fan of any of these.
-Merfolk Looter: I'm getting my blue passed to me now.
-Remove Soul: I probably shouldn't be drafting blue now since I know the 3rd pack I won't be getting any, but I can't help it.
-Naturalize
-Naturalize
-Pincher Beetle: I had a choice between Pincher Beetle and Rootwater Commando. Both cost 3, one is a 2/2 with islandwalk and one is a 3/1 with shroud. I took the beetle for the extra power, I have enough evasive weenies and could use a little more power.
-Angelic Wall: Wanted the Cancel but I don't really enjoy playing control.
-Unsummon
-Warrior Honor
-Cloud Sprite
-Telling Time
-Viashino Sandscout
-Ornithopter
-Swamp
I really need to decide if I want to be blue/white or green/white. I'll see after my first pick
Pack 3:
-Rod of Ruin: Fine, i'll see after my 2nd pick
-Elven Riders: Not as good as the Air Elmental but oh well
-Merfolk Looter: Maybe I'll just play 3 colors. D'oh
-Pacifism
-Dehydration: Skyhunter Patrol was there and it's great in my opinion, but I have some good lockdown coming together.
-Beacon of Immortality: Vedalken Mastermind and Steadfast Guard were both tempting but I didn't like the UU and WW mana cost, especially in 3 colors.
-Merfolk Looter
-Unsummon
-Venerable Monk
-Suntail Hawk
-Sudden Inpact
-Reviving Dose
-Sunken Hope
-Wall of Wood
-Island
And just to entertain myself, I built a deck out of it just to see what I could do.
// Deck file for Magic Workstation
// Lands
8 Island
9 Plains
// Creatures
3 Suntail Hawk
1 Venerable Monk
3 Merfolk Looter
1 Air Elemental
1 Angelic Wall
1 Puppeteer
// Spells
1 Dehydration
1 Reviving Dose
2 Unsummon
2 Pacifism
1 Rod of Ruin
1 Telling Time
2 Warrior's Honor
1 Remove Soul
2 Heart of Light
It just locks people down until you draw into Air Elemental or Warrior's Honor with a bunch of flyers on the board. Merfolk Looter makes that alot easier I imagine.
I need to find a place to actually do this in PERSON! >_<
Here's the link...
www.wizards.com/mtg/flash/draftsimulator/magicDrafter.html
Anyways, just to see how I'd do in a draft, here is what I did. You can just skip down to the decklist if you are unlike me and actually have a life.
I had lots of time to type while waiting for all the pictures to load on my slow dial-up.
Pack 1:
-Air Elemental: I have a thing for evasion, and 5 mana 4/4 flying is just too good.
-Creeping Mold: Wasn't really interested in anything else. Unsummon is ok but it's only temporary.
-Pacifism: This was a tough decision between Pacifism and Cancel, but I thought the pacifism was the most stable.
-Femeref Archers: Almost took a Faerie Conclave but I thought I'd take the card that will deal with the flyers so the ones I'll hopefully pick up later will get through easier.
-Highway Robbers: I realized right after that maybe the Wall of Air was a better choice. D'oh
-Heart of Light
-Suntail Hawk
-Rushwood Dryad
-Heart of Light
-Unholy Strength
-Suntail Hawk
-Warrior Honor
-Holy Day
-Reminisce
-Forest
Got some white lockdown going on. Havn't picked a single blue card since the first Air Elemental though. Looks like I'm in Green/White as of right now unless I get some more huge blue flyers
Pack 2:
-Llanowar Sentinel: It was a choice between this, Soul Warden, and Stalking Tiger. I took this in hopes of getting another 1 or 2 later.
-Puppeteer: There was a Warrior's Honor and Youthful Knight in white, and Might Weaver in green, but I'm not a big fan of any of these.
-Merfolk Looter: I'm getting my blue passed to me now.
-Remove Soul: I probably shouldn't be drafting blue now since I know the 3rd pack I won't be getting any, but I can't help it.
-Naturalize
-Naturalize
-Pincher Beetle: I had a choice between Pincher Beetle and Rootwater Commando. Both cost 3, one is a 2/2 with islandwalk and one is a 3/1 with shroud. I took the beetle for the extra power, I have enough evasive weenies and could use a little more power.
-Angelic Wall: Wanted the Cancel but I don't really enjoy playing control.
-Unsummon
-Warrior Honor
-Cloud Sprite
-Telling Time
-Viashino Sandscout
-Ornithopter
-Swamp
I really need to decide if I want to be blue/white or green/white. I'll see after my first pick
Pack 3:
-Rod of Ruin: Fine, i'll see after my 2nd pick
-Elven Riders: Not as good as the Air Elmental but oh well
-Merfolk Looter: Maybe I'll just play 3 colors. D'oh
-Pacifism
-Dehydration: Skyhunter Patrol was there and it's great in my opinion, but I have some good lockdown coming together.
-Beacon of Immortality: Vedalken Mastermind and Steadfast Guard were both tempting but I didn't like the UU and WW mana cost, especially in 3 colors.
-Merfolk Looter
-Unsummon
-Venerable Monk
-Suntail Hawk
-Sudden Inpact
-Reviving Dose
-Sunken Hope
-Wall of Wood
-Island
And just to entertain myself, I built a deck out of it just to see what I could do.
// Deck file for Magic Workstation
// Lands
8 Island
9 Plains
// Creatures
3 Suntail Hawk
1 Venerable Monk
3 Merfolk Looter
1 Air Elemental
1 Angelic Wall
1 Puppeteer
// Spells
1 Dehydration
1 Reviving Dose
2 Unsummon
2 Pacifism
1 Rod of Ruin
1 Telling Time
2 Warrior's Honor
1 Remove Soul
2 Heart of Light
It just locks people down until you draw into Air Elemental or Warrior's Honor with a bunch of flyers on the board. Merfolk Looter makes that alot easier I imagine.
I need to find a place to actually do this in PERSON! >_<