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Post by Sean2K on Jan 6, 2009 21:10:07 GMT -5
Untap, then attack Pinata with Waveskimmer Aven waiting for responses.
Badlands Bayou Plateau Savannah Scrubland Taiga Tropical Island Tundra Underground Sea Volcanic Island
Waveskimmer Aven(2/4)(T) Chromatic Sphere
Graveyard: Swerve Resounding Thunder X 2 Repulse Dregscape Zombie(2/1) Razorfoot Griffin(2/2) Sighted Caste Sorcerer(1/1)
Life: 14 Cards in hand: 4
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Post by piñata on Jan 7, 2009 10:34:40 GMT -5
My hand is empty and my one creature is tapped. I have no way to respond, although if that Chromatic Sphere is an artifact then the damage you took from my Ancient Runes should be reflected in your life total if it isn't already.
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Post by Sean2K on Jan 7, 2009 20:06:47 GMT -5
My hand is empty and my one creature is tapped. I have no way to respond, although if that Chromatic Sphere is an artifact then the damage you took from my Ancient Runes should be reflected in your life total if it isn't already. Yeah it is, so I take 1 damage I believe. So I'll tap my Volcanic Island to use Chromatic Sphere's ability and sacrifice it and choose blue mana for it and tap Underground Sea for black and Plateau for red and play Sedraxis Specter and wait for my draw from the Chromatic Sphere.
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Post by Ape on Jan 8, 2009 14:46:03 GMT -5
Dammit Sean, I defend you in 1 post and then you go on to make 2 mistakes in 1 turn. Why didn't you post the Chromatic Sphere part in your first post so I could have already sent you you draw and you could already have finished your turn? >_<
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Post by Sean2K on Jan 9, 2009 21:15:22 GMT -5
Dammit Sean, I defend you in 1 post and then you go on to make 2 mistakes in 1 turn. Why didn't you post the Chromatic Sphere part in your first post so I could have already sent you you draw and you could already have finished your turn? >_< Because I'm a dumbhead.
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Post by piñata on Jan 11, 2009 13:00:37 GMT -5
*waits for Sean to finish*
Just letting everyone know I'm still around and therefore shouldn't be booted from the game.
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Post by Sean2K on Jan 11, 2009 16:43:09 GMT -5
*waits for Sean to finish* Just letting everyone know I'm still around and therefore shouldn't be booted from the game. Oh whoops sorry, I also forgot to say end.
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Post by piñata on Jan 11, 2009 18:50:00 GMT -5
I draw, untap, cycle Seaside Citadel, draw again, and play: CIH: 0 Life: 1 Badlands Bayou Plateau (tapped) Savannah Scrubland Taiga Tropical Island Tundra Underground Sea (tapped) Volcanic Island (tapped) Giant Crab (4/4, untargetable, tapped) Fatestitcher (2/3, tapped) Graveyard: Waveskimmer Aven, Master Decoy, Fatestitcher, Infest Tap U to unearth Fatestitcher, tap another U to make Crab untargetable, sac Mogg Raider to its own ability to pump Fatestitcher. Since I respect Bass for attacking me in order to play to the rivalries, but have lost all respect for Sean for attacking me as a cheap and opportunistic way to get at the guy with the least life, throw everything I've got at Sean.
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Post by Sean2K on Jan 11, 2009 19:40:33 GMT -5
I let the crab through but I block Fatestitcher with Sedraxis Specter and tap Bayou for green mana and Badlands for black mana and use it to play Agressive Urge on my Sedraxis Specter giving it +1/+1 letting it survive(unless you respond somehow?)
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Post by piñata on Jan 12, 2009 11:43:38 GMT -5
No response. But it's come to my attention that my Giant Crab's power and toughness have been incorrect the last two pages... due to +1/+1 counters it should be a 6/6, not a 4/4. So, Bass's life total should be two less and by letting the Crab through Sean will take 6 (I can prove this by citing the backreading I did, but I'd prefer you guys to look into it yourselves if you don't believe me... pages 6, 7, 8 and 9 are the only ones you really need to look at if I remember correctly).
So, if I've got the adjusted (for the Crab's change back to a 6/6) life totals right, I'm at 1, Bass is at 2, and Sean is at 8 assuming he still doesn't want to respond to the Crab. Am I right?
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Post by Sean2K on Jan 13, 2009 9:23:19 GMT -5
No response. But it's come to my attention that my Giant Crab's power and toughness have been incorrect the last two pages... due to +1/+1 counters it should be a 6/6, not a 4/4. So, Bass's life total should be two less and by letting the Crab through Sean will take 6 (I can prove this by citing the backreading I did, but I'd prefer you guys to look into it yourselves if you don't believe me... pages 6, 7, 8 and 9 are the only ones you really need to look at if I remember correctly). So, if I've got the adjusted (for the Crab's change back to a 6/6) life totals right, I'm at 1, Bass is at 2, and Sean is at 8 assuming he still doesn't want to respond to the Crab. Am I right? I'll take your word for it since I'm too lazy to look back to see you're right. And yeah, I'll let your crab have sex with me and claw my penis for 6.
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Post by piñata on Jan 13, 2009 12:58:13 GMT -5
Sean's got crabs!
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Post by Sean2K on Jan 13, 2009 20:01:30 GMT -5
Sean's got crabs! Underwear crabs! ;D
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Post by SuperBassX84 on Jan 14, 2009 3:52:52 GMT -5
Correct on all points but 1, Pinny. The last attack I took from your crab, it was a 4/4. Why?
This little card called Infest, which caused a-2/-2, making it deal only 4 that turn, instead of its usual 6.
My life total is correct...I think. Is it my turn? I can never remember.
PS - Ape, I will be using my card on my turn, send the appropriate draws!
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Post by piñata on Jan 14, 2009 9:26:00 GMT -5
You're right, Bass. Infest was what caused the power and toughness to change, and I just forgot to change it back this turn. But Sean takes 6.
And yes, Bass, it is your turn.
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Post by SuperBassX84 on Jan 16, 2009 1:50:38 GMT -5
Alright, so, Sean's at 8, Pinny's at 1.
UUD
I play Probe, with Kicker, targeting Sean (Sean, you discard 2). I draw my three and discard Gather Specimens and Elvish Visionary.
I send Sentinel and Mountaineer at Sean. Potential responses.
TURN NOT OVER YET
Hallowed Fountain (T) Godless Shrine (T) Sacred Foundry (T) Temple Garden (T) Watery Grave (T) Steam Vents Breeding Pool Blood Crypt Overgrown Tomb Stomping Grounds
In Play: Goblin Mountaineer (1/1 Mountainwalk) (T) Knight of the Skyward Eye (2/2) Quirion Sentinel (2/1) (T)
Graveyard: Kiss of the Amesha Exotic Curse Wandering Stream Bone Splinters Dragon Fodder Elfhame Palace Probe Gather Specimens Elvish Visionary
Life: 5 CiH: 1
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Post by Sean2K on Jan 17, 2009 22:27:56 GMT -5
I play Probe, with Kicker, targeting Sean (Sean, you discard 2). In response I tap Tropical Island for blue, Savannah for green, and Badlands for white and play Esper Charm using its' draw 2 cards ability and discard Dismantling Blow and Turf Wound to the ability. And I take teh damage!
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Post by SuperBassX84 on Jan 18, 2009 16:02:06 GMT -5
Damn straight. Pass the turn.
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Post by Sean2K on Jan 19, 2009 14:14:39 GMT -5
I play Cursed Flesh on Goblin Mountaineer and play Jungle Weaver and attack Pinata with Waveskimmer Aven
Badlands(T) Bayou Plateau(T) Savannah(T) Scrubland(T) Taiga(T) Tropical Island(T) Tundra Underground Sea(T) Volcanic Island(T)
Waveskimmer Aven(2/4)(T) Sedraxis Specter(3/2) Jungle Weaver(5/6)
Graveyard: Swerve Resounding Thunder X 2 Repulse Dregscape Zombie(2/1) Razorfoot Griffin(2/2) Sighted Caste Sorcerer(1/1) Esper Charm Chromatic Sphere Aggressive Urge Dismantling Blow Turf Wound
Life: 4 Cards in hand: 1
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Post by Ape on Jan 19, 2009 17:06:26 GMT -5
And before anyone asks...
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