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Post by Sean2K on Oct 2, 2008 18:24:08 GMT -5
No responses. Is your turn over? Nope. I play Thermal Blast(tapping 2 mountains, a forest, and 2 plains to play it.) on your Commander Eesha and since I have threshold now it deals 5 damage to it(Apekiller has to tell me what 6 cards went in my graveyard BTW.), and I attack with my Phantom Nishoba and all 8 of my goblin tokens and wait for responses.
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Post by Ape on Oct 2, 2008 19:52:11 GMT -5
The 6 cards that go in the graveyard are:
Forest Anurid Barkripper Firebolt Cease-Fire Sudden Strength Muscle Burst
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Post by piñata on Oct 6, 2008 11:30:37 GMT -5
All right... I discard a Flickerwisp, gaining 1 life from the Confessor and pumping my Tireless Tribe to a 5/9 due to both Flickerwisp and Eesha being in the graveyard now, block Nishoba with Tireless Tribe and, unless it will affect my earlier life gain due to the confuzzlement of the stack, block 1 Goblin with the Confessor (if the Confessor would die before I would gain 1 life from it, I don't block with it). Sean's Nishoba shrinks to a 2/2 due to the Tireless Tribe's damage, and none of its trample damage gets through. If the Confessor can give me 1 life before it blocks and dies, Ape needs to tell me when threshold sets in (i.e. if I block with the Werebear this turn is it a 1/1 or a 4/4). If it's a 4/4 I'll block a Goblin with it and take 6 damage instead of 7... if the Confessor would die before my life gain I'm taking 8 anyway because I'm not blocking with it, so it's a moot point.
Hope that made sense to everybody... Ape, answer my questions if you understood them, if not I can clarify.
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Post by Ape on Oct 6, 2008 12:39:01 GMT -5
Remember, the stack is really only used for 'responses.' You see, you discard your flickerwisp and that goes on the stack, then, if no one responds (by say, Shocking your Confessor) then the spell resolves and is off the stack. If no one responds or tries to prevent you from doing something, then the stack basically can be ignored. So yea, you discard your flickerwisp, Sean has no way of doing anything about it so it resolves (It's off the stack) and then the rest of the stuff happens. You can't block with the Werebear though. All the combat damage is done at the same time, meaning if you confessor takes 1 to die, that means your Werebear does too. Your Werebear becomes a 4/4 the instant Confessor hits the graveyard, but both would go in the graveyard at the same time so that wouldn't work. Also, Phantom Nishoba only loses 1 counter. The text says "Prevent that damage: remove a +1/+1 counter" meaning the 5 damage is removed and the phantom loses a +1/+1 counter. If it worked your way, it would say "prevent that damage: remove that many +1/+1 counters" I believe that is all, in the end Pinata gains 1, Phanton Nishoba goes down to a 6/6, Confessor and 1 goblin dies, Pinata takes 7, Werebear becomes a 4/4 and Tireless Tribe (at the end of turn after the +0/+4 is gone) becomes a 6/6 (remember to count Sean's Anurid Barkripper that got put into the graveyard from Book Burning) and then Pinata takes his turn.
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Post by Sean2K on Oct 6, 2008 18:45:02 GMT -5
I tap a plains in response to give all my white & red creatures first strike even though I'm not sure it'll do anything due to the confuzzlement and yeah, I say end then.
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Post by Ape on Oct 6, 2008 19:35:55 GMT -5
Yes, you can play that ability after blockers are declared (meaning after Pinata chooses to block with confessor) so they'll have first strike before the combat damage step. All it changes is your 1/1 token survives.
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Post by piñata on Oct 7, 2008 9:47:08 GMT -5
Okay, I don't see a way around a Nishoba with first strike except sac-blocking with the Werebear to make the Tireless Tribe a 7/7 and basically letting Sean swarm me to death with the tokens instead, so I'm conceding this game.
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Post by Ape on Oct 7, 2008 10:41:39 GMT -5
Giving Nishoba first strike doesn't change anything since your Tribe is a 5/9 currently, and the first strike is only until end of turn.
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Post by piñata on Oct 8, 2008 11:47:56 GMT -5
Yes, but if I block the Nishoba with the Tribe next turn then the Tribe and the Nishoba are both 6/6, and the Nishoba will have first strike again. Plus there's the tokens to consider... if I block tokens with the Tribe and Werebear then two tokens will die, but the Nishoba and the other 6 tokens will get through and I'll die too. So at the most, I have two turns (block Nishoba with Tribe and one token with Werebear next turn, killing the Tribe and one token and taking me down to 4, then either block Nishoba with the Werebear and let tokens finish me or kill a token and let Nishoba finish me one turn after).
So, tell me a way out of that and I'll be happy to continue playing... but it seems like a foregone conclusion that I'll lose.
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Post by Ape on Oct 9, 2008 6:30:54 GMT -5
So are we going to play game 2, or start a new game? We can play constructed now that JnL isn't visiting us anymore. Or more Pack Wars (Shards of Alara was just released )
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Post by piñata on Oct 9, 2008 11:45:23 GMT -5
I don't care, it's up to Sean (and/or whoever else wants to participate).
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Post by Sean2K on Oct 9, 2008 20:21:02 GMT -5
The Shards Of Alara idea!
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Post by Arcanis(Old Account) on Oct 10, 2008 7:52:24 GMT -5
Just curious how are the hands, decks, etc. being generated?
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Post by Ape on Oct 10, 2008 8:44:07 GMT -5
The decks are being generated using Magic Workstation. It has a sealed deck generator that let's you generate any number of boosters or starter packs. The shuffling can be done 2 different ways. I can use Magic Workstation's 'solo mode' to shuffle it as if I were playing an actual game, and then copy the list down in Wordpad or something like that. The 2nd way is to take the deck list and use random.org's List Randomizer to 'shuffle them up.'
Pack wars is has definitely been the most popular game. Probably because no one has to do anything but wait for me to send you your draws. Maybe pack wars will bring back Soul and Bass. If not, a 2-player pack wars game will go fast, and then we definitely have to do constructed one way or another.
I could do a 2-pack pack wars game where everyone picks 1 pack of their choice + a Shards of Alara booster, giving everyone a 30 card pack wars deck.
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Post by piñata on Oct 10, 2008 8:55:28 GMT -5
Sounds like Arcanis might want to participate, which would be awesome because as I understand it Pack Wars is a multiplayer format. Then we'd have 3 players, 5 if Soul and Bass do indeed come back.
Holy crap, I said "indeed". I've been possessed by Elfie!
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Post by Arcanis(Old Account) on Mar 9, 2009 16:19:44 GMT -5
Yeah I may want to participate, sorry I have been gone for awhile. My computer crashed again and I currently only have the ability to use the internet at school for anything.
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Post by Ape on Mar 10, 2009 8:24:22 GMT -5
Well, you couldn't have visited at a more perfect time, I just created a new Pack Wars game here. Feel free to join up, we could use a 4th person. Though it would help if you could visit regularly, because we can get through turns pretty fast sometimes. Atleast once every day or 2 would help. Pinata usually can't visit on weekends so you don't have to worry about that.
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